Ever since the first Infamous game came
out in 2009, I’ve been anticipating each installment by Sucker Punch. I
remember liking the original game as well as Infamous 2, so I naturally wanted
to play the PS4 installment, Infamous Second Son. However, it wouldn’t be until
after my birthday that I’d be able to get it (I ordered it online so I could
play the Limited Edition), and even then college eventually got in the way of
my play time, so I couldn’t finish my standard two playthroughs until my finals
ended. After having finally done so in time for Trophy Unlocked's fourth anniversary, I would say that Infamous Second Son is
definitely worth playing, though it’s not without a couple of hang-ups.
Delsin Rowe is a graffiti artist living
on the Akomish reservation. After his brother Reggie, a police officer, catches
him spray-painting again, Delsin runs away, but Reggie stops him and scolds him
for having to be arrested again. The resulting argument is interrupted when a
military convoy carrying three Conduit prisoners crashes on the reservation.
Delsin ends up touching one of the prisoners, a man named Hank, and gains
abilities related to smoke. Seeking answers, he chases Hank and manages to
corner him, only for Brooke Augustine, the director of the Department of
Unified Protection (D.U.P.), to show up and trap Hank in concrete. Augustine
quickly finds out about Delsin’s powers and puts him in a coma. A week later,
Delsin wakes up and finds that Augustine used her powers to injure everyone on
the reservation with her concrete powers. In an effort to save them, Delsin
heads with Reggie to Seattle to confront Augustine and gain her concrete
abilities so that he may heal everyone in the Akomish tribe.
The story has solid writing, with enough
character development to let the player figure out Reggie and Delsin’s
personalities. Other important characters, Hank, Fetch and Eugene, are less
three-dimensional, but they have their own character arcs that show development
on their end, as well as back story via comic book-style cutscenes, and feel more
involved in the story. The Karma system returns from the first two games and
still influences power modifiers and story paths. However, no matter what Karma
route you pick, the story will play out in nearly the same way except for the
very ending or what the minor characters say and believe. Since I played the
game twice, I also noticed that though the numerous side activities around
Seattle can lengthen the game immensely, the actual story feels a little short.
I’m not really certain as to how long it takes, but I felt like it could have
been lengthened a little or had some more character development worked in.
Seattle is very well rendered. Though I
haven’t been to the city in real life, I would say that Sucker Punch did an
amazing job with recreating iconic landmarks like the Space Needle. They also
did a good job capturing the feel of Seattle, which was the goal anyway since
this is more of a fictionalized version of the city, though this feeling is
based on what I’ve seen from Strip Search and countless episodes of Frasier.
The character models look very realistic without dipping into the uncanny
valley and Delsin’s powers all look very cool during use, with various effects
applied so as to make them believable to the setting. I also liked the lighting
effects during the different times of day, as it added a layer of realism to
the world and shows how well the PS4 is able to render day and night, although
certain conditions can make specific side missions requiring good sight a
little more difficult to complete, though I’m more willing to blame the angles
I put the camera at. Also, I didn’t really come across any glitches, except for
a specific one where Delsin can slide down a specific building’s support and clip
all the way through the ground.
The game's graphics are top notch. |
Gameplay in this installment is
definitely improved from the previous ones. Delsin’s conduit ability is that he
can steal powers from other conduits, so there’s an easier explanation for how
he can have, at the end of the game, four different powers at his disposal (I
won’t go beyond Smoke to avoid spoilers). Each of these powers has their own
strengths and weaknesses, as well as different methods of mobility, so any
player can figure out a power which suits their play style. Karma can also
determine the sort of additional upgrades you can gain with collected Blast
Shards, so it’s worth it to play through the game twice to see what Delsin is truly
capable of, though I did notice that Good Karma abilities tend to take the more
nonlethal or healing approach as opposed to Evil Karma focusing on death and
destruction. The only thing I was unsure of was the fact that powers are switched
by absorbing it from the environment as opposed to using the d-pad (think Devil
May Cry 4 style switching), although the fact that the strongest abilities are
mapped to the Down button may justify it for some.
Like in previous Infamous games, Karma
is altered depending on either story choices or actions in the environment.
These actions can include side tasks such as drug busts or clearing an area of
Akura gang members, though these are designed to be done quickly and you can,
of course, always just kill random civilians for quick Evil Karma. Karma isn’t
so easily swayed though, since the Good and Evil sides each have five levels as
Delsin reaches either Hero or Infamous rank. The biggest addition is the
ability to free different districts of Seattle from D.U.P. control by
completing actual side missions, such as destroying mobile command centers,
killing secret agents or finding the location of a hidden file. Completing a
certain mission from each district that unlocks whenever the D.U.P. control of
that district reaches 30% or lower will also unlock Fast Travel locations for
easy travel across the rather large city. What I found most interesting was
that Seattle is divided into an upper and lower half separated by a bridge,
which can also sort of separate the difficulty level of the game, since the lower
half can definitely get more intense than the upper half.
If there’s one thing I really didn’t
like however, it would be (optional) Paper Trail DLC. Paper Trail is
essentially an ARG built into the game in which Deslin confronts a Conduit with
paper-based abilities. During this extended encounter, players are encouraged
to visit an external website to solve various clues left behind by the Conduit,
though the clues are often cryptic and may necessitate consulting an online
guide. Just to add to the frustration, these clues are often solved by doing
something in the real world, such as printing out an origami dove and folding it
until certain numbers are visible, which you then enter in as a password on an
additional website. The worst part of this ordeal though is that when you
finish all parts, some of which require the external website to activate, you
don’t get any paper powers or anything. I’d only recommend a player do this if
they either want more unlockable jackets or want to wear the mask that the
paper Conduit wears.
I actually had to do this for a code within Paper Trail. |
On the other hand, the Limited Edition’s
Cole’s Legacy missions are actually quite interesting. The story arc is overall
pretty short and consists mostly of locating audio reports, but it provides
long-time fans with some insight as to what happened to Cole and Zeke after the
events of Infamous 2. I would say that the Limited Edition is worth buying for
this, plus you get to wear Cole’s jacket when it’s all over, which is a nice
touch.
Before I end this review, I’d like to
also talk about how the game uses the PS4’s controller. The DualShock 4 is used
in the sort of way that a tech demo would, by taking advantage of as many of a
system’s features as possible, but in this case the features are integrated in
such a way that it doesn’t feel like a tech demo at all. The touch pad is used
to great effect as both an immersive function a la finger scanning as well as
the dedicated button for absorbing new power or Blast Shards and picking up
audio logs. Additionally, the speaker is used for phone alerts and additional
audio, plus when combined with the built-in Move functionality it makes the act
of spray painting even more immersive; as an additional touch, the Move light
on the controller changes color to match the color of paint.
Overall, Infamous Second Son is a game
worth playing. The story, though not the best, is pretty solid, the gameplay is
better than before and Seattle is rendered extremely well. Karma is a bit
binary here, but I actually liked the simplicity and I felt that in some ways
my choices still mattered. Paper Trail can be rewarding for some, but in my
case I found it too tedious to be worth the trouble. The game also manages to
take advantage of several of the PS4’s features without at all feeling like a
tech demo and the music is written and integrated very well. If you’re a fan of
the Infamous franchise then this is a definite buy, but I’d also recommend this
game to those looking for a great addition, or start, to their PS4 library.
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