I have discussed games that I became
interested in because they belonged to a particular franchise (ex. God of War,
Sly Cooper) and some original IP’s that drew me to them by their ideas, general
reception, or concept alone (ex. Dust: An Elysian Tail, The Stanley Parable).
Puppeteer is a game that falls under the latter, though it was a case where I
became curious about it with little information, though admittedly I can’t remember
exactly what drove to want to play it. Regardless, this, like Ratchet & Clank: Into the Nexus, is a game I got as a Christmas present, and so I wanted
to get to it as soon as I possibly could. While I thoroughly enjoyed the game,
I must say it has a couple of tangled strings.
The game is presented as an in-universe
puppet show, presented by a Professor Gregorious T. Oswald (but you can call
him “G”), titled “The Perilous Journey of a Boy Named Kutaro”. The show opens
by explaining that there was once harmony on the Moon between light and
darkness, but the Moon Goddess was weakened when a small bear named Little Bear
became corrupted by the Black Moonstone, becoming the evil Moon Bear King, and
shattered the White Moonstone into several pieces. Regularly, the souls of
children from Earth are brought to the Moon, specifically to Castle
Grizzlestien where the Moon bear King resides, where they are turned into
puppets, some of which become monsters if they are really unlucky. One such
child is the titular boy named Kutaro, who gets his head torn off by the Moon
Bear King, after which a flying cat named Ying Yang tells him to wear a new
head for the time being. On a quest from the witch residing in the castle named
Ezma Potts, Kutaro is sent to acquire a pair of magical scissors kept by the
Moon Bear King called Calibrus. Once Kutaro obtains Calibrus, he must retrieve
the shattered pieces of the White Moonstone while fighting off the Moon Bear
King’s army of 12 Generals, who have taken over various areas of the Moon.
Kutaro wearing his normal head while holding Calibrus and the Lion head. |
The concept behind the game being
presented as a puppet show is very unique, and I think it pulled this off
rather well. It does not forget for a moment during the story that it’s set on
a puppet stage and this is used to great effect. The objects and characters on
stage have the appearance of being made from certain elements, such as
cardboard scenery and cardboard/paper foreground objects, not to mention
characters being typically made of wood and occasionally metal (though without
any visible strings, which I think allows for more fluid movement from the
puppet characters). This, combined with the side-scrolling and constant
narration, creates minor LittleBigPlanet vibes, though not in a bad way. Adding
to this are audience chatter and reactions, plus if you take too long at
certain screens, Professor Oswald will tell the audience about what’s available
in the lobby (not to mention the Pause screen is called an Intermission). In
short, when this game goes for presentation, it really goes all out.
The presentation of the game is
complimented by the graphics and art style of the game, which do a good job of
realistically portraying each of the different elements that make up everything
on the stage. Not only that, the game also displays a variety of color palettes,
from bright and colorful to dark and dismal, neither of which overtakes the
other. The voice acting also adds to the puppet show display, since the
characters , especially the pixie/daughter of the Sun Pikarina, play around
with the fact that they are putting on a show for the audience, both in and outside
of the game itself (including Pikarina conversing with Professor Oswald and a
scene involving a character trying to remember their lines); the voice actors
themselves do a good job portraying their respective characters, including
adding certain vocal traits such that they are (mostly) not annoying (ex. Ying
Yang has a habit of altering certain words to fit cat noises, such as “Moon” to
“Mewn”). The background music also adds to atmosphere of the game, depending on
the setting of each level, without being intrusive on the experience.
The controls are simple at first,
however there is more complexity added over time, but in just the right way
that they’re still fairly easy to grasp. The primary game action you can
perform is using Calibrus to cut things, though there is some variety to
prevent this from becoming monotonous. Not only is cutting necessary when
facing enemies and obstacles, it can also be used to traverse gaps if something
is provided (such as smoke, leaves, banners, etc.). While most actions are tied
to Kutaro, you (or a second player with a Dualshock 3/PlayStation Move
controller) are also able to control a second, floating character that follows
you (Ying Yang at first, but mostly Pikarina), who is able to explore the
environment to look for Moonstine shards or extra heads. Collecting 100 Moonstone
shards over time (this is cumulative throughout the game) grants you an extra
life, and some levels may require you to use up a number of lives depending on
the difficulty of the area (there are checkpoints, though admittedly some
deaths in the game can be attributed to player error). You can carry up to
three heads at a time, which you can scroll through with the D-Pad, and losing
three heads takes up a life (though if you lose one head you have a few seconds
to retrieve it), at which point you are resurrected at the last checkpoint
along with your current arsenal of heads. Heads can be found throughout the
environment, mostly inside floating Head Pots, and some are earned after
defeating bosses or completing hidden objectives.
Kutaro jumping on a burger in an early level with the Burger head equipped, while Ying Yang follows behind. |
Heads are actually the core mechanic of
the game aside from Calibrus. Each head has a unique action, which can be
activated by pressing “Down” on the D-Pad, in the form of an animation. When
you activate the head’s action at specific points (usually denoted by an image
of the required head), something special will happen, mainly causing a roulette
wheel to appear or Kutaro to be transported a Bonus Stage, wherein you must
gather Moonstone shards before time runs out (or in some cases you fall down).
There are a wide variety of heads that you can come across, such as a Lion, a
Burger, or a Train, and that’s just scratching the surface. Throughout the
game, you also gain heads from a group of fallen warriors, each of which can be
accessed through assigned buttons and whose abilities are required to progress
or access hidden areas (some of which can also be found through the second
character). All this adds a good amount of variety to the gameplay so it never
quite feels monotonous.
There are also a couple of unlockable
items in the game, one of which is a gallery where you can view the heads you
have collected for Kutaro, as well as view the unique action each head has;
this is a good way to see them up close without having to try and view them
through gameplay. The other unlockable is a number of viewable storybooks in
the game, one unlocked for completing each Act (each consisting of three
levels, or Curtains). Each of these storybooks tells a story that expands on
the plot of the game, including character backstories and how certains events
in the main plot came to be. While at least one or two things shown in these
stories may be a little questionable (mainly why Little Bear became the Moon
Bear King in the first place), they do a good job of providing context in
certain parts of the story and fleshing out the game’s world.
The Moon Bear King, the primary antagonist of the game. |
As I mentioned previously, there are a
couple of snags I found that sort of affected my experience, albeit in minor
ways. As I played Puppeteer, I had the feeling that this could be a timeless
tale…or at least it would be if not for a scene within the last few sections of
the game that makes an indirect reference to Twitter, which, like with Ratchet & Clank: Full Frontal Assault, I fear might eventually date the game at
some point (at least it wasn’t name-dropped). As also mentioned before
off-handedly, there is a 2-player function in which the second player can use
another controller or a Move peripheral to control the second character. This,
to me, is a rather interesting use of the Move, and since I happened to own it,
I had my brother volunteer to test out its effectiveness. While it ended up
being very responsive, it took us a while to think about looking at the Digital
Manual for the game to find out it was a feature meant for player 2, since the
game itself didn’t really make that clear. You might also have to be careful
during the calibration process (since your movements with the controller seem
to matter) and maybe have to recalibrate the Move at least once or twice to get
a good feel for it, but the feature otherwise works really well and what we
went through didn’t really impact the experience all that much.
While not a complaint, I did make one
observation while I was playing, namely that the game is very, very Japanese.
This only goes as far as certain cultural things, though one particular level
stands out in that it contains many things that would make more sense to a
Japanese player or someone knowledgeable in Japanese culture, such as the inclusion
of Kappa (a creature from Japanese folklore), taiko drums, and Japanese
shrines, among other cultural items from the region. Again, this is not a
complaint, just an observation I made about the game. Also, once you know that
one of the game’s reasons for its ESRB rating of an E10+ is “Suggestive Themes”,
you will begin to see why within some
of the dialogue (mostly from the narrations).
With a premise so unique, Puppeteer
manages to pull it off very well. The gameplay mechanics work well, the
presentation is amazing, and the story is rather interesting to watch unfold.
Though a couple of problems hamper the experience a little bit, it is not
enough to make this game not worth your time. Fans of LittleBigPlanet might get
some enjoyment out of the presentation of the game, but I would also recommend
Puppeteer to fans of platforming games, since this game contains a whole lot of
it and adds some interesting ideas to the formula. If you happen to own a
second controller or a PlayStation Move peripheral, I would also suggest
grabbing a friend or family member and have them join in on the fun.
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