One of my earliest reviews on Trophy
Unlocked was for Bejeweled 3, the latest entry in PopCap Games’ popular
Bejeweled series of puzzle games (it’s likely the first thing you think of when
a match-three game comes to mind). It being one of my first for the blog, I am
honestly not satisfied with how it turned out, since I was still learning at
the time how to type reviews on a semi-regular basis and I had no idea what I
was doing. As such, I wanted to make up for it somehow, so I decided to use the
PS3 port of the game, the subject of this review, as an opportunity to do so.
Originally I was hesitant about playing a console version of the game, since I
feel that many puzzle games of its kind are better with a mouse, but I decided
to give it a shot anyway, receiving the game as a Christmas gift (much like how
I obtained the original PC version). Having played it for a while I think that,
though it is a good port, it does have a few minor issues.
The gameplay of Bejeweled is rather
simple: your goal is to match 3 or more like gems on the board to clear them so
that more come down and the cycle repeats, generally until you run out of moves.
While simple, it can get surprisingly addicting and sessions can last for a
good while before you realize what time it is. Each Bejeweled game since the
first has improved upon this formula while also adding their own spins on the
concept (in one case literally). One thing Bejeweled 3 has to offer is the
ability to make matches even while gems are falling, which improves upon
gameplay significantly and allows more freedom for combos. It also has some of
the best visuals seen in a Bejeweled game yet, which is also evident in the PS3
port, where the gems look more visually appealing than in previous installments.
These improvements were in fact so popular that they were used for the retail
release of the Bejeweled Blitz Facebook spin-off game. The music is also very
good, in that not only is it somewhat memorable, but it also helps to create an
atmosphere for each game mode without being distracting.
Bejeweled 3 has plenty of different
gameplay options to choose from. One of the first ones that are unlocked from
the start, and the first one I went for, is the Quest mode, which is comprised
of a series of mini-games where upon completion you help restore a set of
artifacts. Some of these mini-games are actually condensed versions of some of
the larger options in the main game, some of which are unlocked by reaching a
certain point in other modes, so this can give you a good idea of how the game
plays on the system and what you are in for should you choose to explore any
further. Other options include Butterflies, where you must match butterflies to
free them before they reach a spider at the top; Ice Storm, where you must
match gems to prevent ice from reaching the top; Poker, in which you must make
good Poker hands through matching gems while avoiding Skulls; Diamond Mine,
where you have to dig into the ground via gem matching while also excavating
gold and artifacts; Lightning, where you must make matches as fast as possible
before time runs out; Classic, which uses the gameplay mechanics of Bejeweled 3
while using the original game’s rule of being able to run out of moves; and
Zen, an endless form of Bejeweled 3 designed to help you relax. The Zen mode of
PS3 version of the game has slightly less options than in the PC version,
mainly due to a lack of headphone use on the PS3, but otherwise it can still
help with your relaxation (though
the ambient noises you can pick from don’t replace the background music like in
PC version). Whichever ones you want to play more often are up to
your personal tastes, though personally, aside from Zen, my favorites include
Lightning and Diamond Mine, and occasionally Butterflies, much like with the PC
version.
While the game itself is still fun to
play, the thing that took away from it a little was the inability to connect a
mouse to play. I know it seems weird to want to use a mouse to play a console
game, but try making matches quickly under any sort of time limit while using
only the D-Pad, which lead my left thumb to feel a little numb after a while
before I took a small break. You can also use the sticks to navigate the cursor
across the board, which is sort of like using a mouse cursor, but to me it just
didn’t feel quite the same, so I just ended up numbing my thumb with the D-Pad
(I kept pulling through with it since it felt more accurate than using the
stick). The PS3 version also includes leaderboards, allowing you to compare
your scores to that of other players over PSN, however this did not interest me
since I like to play Bejeweled without having it feel competitive, so this also
may have affected my feelings on the game a little bit. There’s also the effect
the port has on SD TV’s, in that the game seems to just barely fit on the
screen, though it is still otherwise playable. Despite these personal feelings
about certain features, the port is otherwise very well put together. It also
features slightly different menu and HUD layouts throughout, but they are done
to accommodate the system and are not intrusive on regular play.
The PS3 version of the game also comes
with a couple of extra games from PopCap’s library, namely Zuma, a match-three
game involving shooting mutli-colored balls at a trail(s) of other
multi-colored balls to eliminate them before they reach the end, and Feeding
Frenzy 2: Shipwreck Showdown, in which you control a fish that grows bigger by
eating other fish in various locales. Since I wanted to get the most out my
experience with Bejeweled 3 on PS3, I decided to try those out to see how they
played on a console. I have actually played Zuma before on a PC and liked it,
so I was able to get some enjoyment out of the game, though I found using the
stick to aim instead of a mouse to be slightly awkward at times, sometimes
causing me to go off-target with my ball shots (that, and the presence of
leaderboards affected me similarly to the main game in the package). By
contrast, the controller layout actually works rather perfectly with Feeding
Frenzy 2, though I can’t compare it to the PC version since this was my first
time playing the game (for the record, I have also not yet played the original
Feeding Frenzy game as of this writing). While the game does gradually
introduce new gameplay mechanics as well as different fish you can control and
consume, it started to feel monotonous after a while when I played the Story
Mode Lite option (in which, unlike regular Story Mode, you don’t have to worry
about limited lives or continues), so while I’m not saying it’s a bad game, I
simply got bored with it after a while and stopped playing.
While not perfect, the PS3 port of
Bejeweled 3 is very well-made and can be enjoyable despite its shortcomings. The
slightly awkward control scheme makes playing each gameplay option a little more
difficult than they need to be, but the overall quality of the port makes it
easy to overlook the other faults and still have fun with it. The other two
games in the package are still playable for the control schemes they have and
they serve as an added bonus for extra replay value (and, for some, Trophies).
If you are a fan of Bejeweled, even if you have already played another version
of Bejeweled 3, I would still say to give this one a shot if you don’t mind the
rough patches with the port’s design. Fans of the Zuma and Feeding Frenzy games,
and their ports, might also be motivated to give this game a try, even if it’s
just to have a physical copy of the ports of the original Zuma and Feeding Frenzy
2. It may not be as good without the use of a mouse, but this port of Bejeweled
3 is still worth a try for fans of puzzle games.
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