In 2008, game developer Jonathan Blow released Braid, which proved to be a major success for him. His follow-up
game, The Witness, actually piqued my
interest on the premise of it being a puzzle-based game taking place on an
island in homage to Myst. When the
game finally came out in 2016, I was one of many who was turned off by the
initial $40 price tag, though I still kept track of the game on digital
platforms to see when it would reach a good discount. I ultimately ended up finally
playing the game when it became available for free for PlayStation Plus members
in March 2019. While I did feel the 3-year wait was worth it, I overall have
mixed feelings about my experience.
The game begins in an underground tunnel where you solve some simple
puzzles to open two doors and reach a patio. Here, you learn the basic gameplay
involves drawing lines on a panel to solve puzzles and advance through the
island. When you get outside this starting area, you are able to freely
traverse the island with the ultimate goal of reaching the mountain top in the
distance. To do this, you must solve puzzles all around the island of varying
complexity and rule sets in order to activate a minimum of 7 out of 11 lasers in
order to access the secrets of the mountain.
As someone who enjoys a good puzzle game, I will say that the puzzles
were very cleverly designed and pushed my critical thinking skills to their
limits, though I will admit I resorted to a walkthrough to solve some of the
more patience-intensive puzzles. That said, there are plenty of things to
explore in the island, including a number of hidden areas and puzzles that may
keep you guessing and provide a lot of replay value to those willing to put in
the time. One thing that deserves mention though is that some puzzles involve
colors and one area (that I did not explore, though I read about it) has
puzzles relying purely on the use of sound, which may prove difficult to solve for
those who are color blind or deaf/hard-of-hearing; fortunately, not every laser
requires this, though not even that may stop you from needing to consult a strategy
guide at certain points. Another part of the gameplay is that you cannot jump
or fall off of anything, which is overall more of a blessing in this game than
a hindrance.
Another plus I can give The Witness
is the graphics, which have aged pretty well over the last few years. Each area
of the island has a distinct, yet somewhat ominous, feel to it despite being
part of the same island, which I appreciate as it provides a lot of visual variety
to what is already beautiful scenery. The general lack of music throughout the
game also adds to the ominous feeling of the island, especially with some
obelisks found across the environment giving off an unsettling droning noise. There
are also some hidden audio logs that provide philosophical quotes tying into
the game’s central themes, as well as some I managed to pass over in the
endgame that reveal the true nature of the island, each of them delivered by
some fairly major talent, among them Ashley Johnson of The Last of Us and Teen
Titans fame, as well as Phil LaMarr of Samurai
Jack fame.
The Witness is a solid experience with some increasingly mind-boggling
puzzles and lush scenery that puzzle game aficionados may enjoy, especially fans
of games such as Myst. Fans of Braid may get some enjoyment out of this as
well, though I’m not sure the experience is worth the initial $40 price tag. As
this game is free for PlayStation Plus users (as of this writing), I would
suggest checking this game out now or when it’s reasonably discounted on
digital storefronts.
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