While the Skylanders franchise has
proven itself to be a very profitable/successful Spyro reboot and toy seller
(even if Spyro himself isn’t really in the spotlight), it doesn’t seem to have
much in the way of supplementary material, aside from a few spin-off games and
a handful of books. To rectify this, IDW Publishing has recently announced a
Skylanders comic book series, which more recently made its debut with an
exclusive issue #0 at San Diego Comic-Con, its own story serving as a prequel
to the upcoming Skylanders: Trap Team. As a Skylanders player myself, I wasn’t
sure what to think of it at first, but as the Con drew closer I decided to give
the comic a shot so as to invest myself further in the series lore; to this
end, I ended up (unintentionally) getting two copies of the comic at the IDW
Booth (I was aiming for one), as well as copies of the variant cover after
attending the Skylanders panel at the Con (this seems to be the only way to get
this particular variant) and getting each copy of the comic signed by the
issue’s writer, David A. Rodriguez (he had a signing each day at IDW throughout
the Con). After reading the series’ debut issue, I would say that this new
comic series is off to a good start, though it’s much too early to tell how
good it is at transitioning into the story of Trap Team (since, you know, the
game’s not out just yet).
When Lord Kaos makes a discovery, he
explains to his servant Glumshanks about a prison in Skylands known as Cloudcracker
Prison, wherein Skylands’ biggest villains are encased in a material known as
Traptanium, the most durable substance in all of Skylands. When Glumshanks asks
what this has to do with anything, Kaos explains that he has a plan that will
eventually grant him total control over all of Skylands. Later, The Skylanders Pop
Fizz, Stealth Elf, and Wash Buckler are flying with Flynn as Stealth Elf
practices, but no sooner do they have to join other Skylanders in fending off
an army of Trolls attacking a supply of Radiance Crystals, the element used to
make Traptanium. If that’s not enough, a Doom Raider named Wolfgang appears to
overwhelm the Skylanders.
David A. Rodriguez, the aforementioned
writer of this issue, does an amazing job of capturing the spirit of the
characters Kaos, Glumshanks, and Flynn, as their personalities and actions
lined up with what they would normally do in the games (I have not really
played or read any supplementary material), to the point where I could hear the
characters saying their respective lines. I personally don’t know much about
the personalities of the Skylanders themselves, since I haven’t read many
character bios and any personality I have seen from them comes mainly from
whatever they say in toy form, commercials, and a handful of cutscenes.
However, the actions of the Skylanders present in the story, especially those
that got the most screen time (Spyro himself appearing in only a single panel),
felt like things they would do in the situations they were presented with.
Again, it’s too early to tell how well this comic lines up with the plot of
Trap Team, but I would nonetheless say it was well-written as it seems to set
up plot points present in said game.
The Doom Raider Wolfgang shows up in this comic. |
Mike Bowden’s art on the comic does well with capturing the general art style of the game, as well as having each character looking accurate to how they look in-game (and on-toy). The colors by David Garcia Cruz suit Bowden’s art well and help each character pop out in their respective surroundings, helped by the use of a generally bright color palette. There is one gripe I have with the art through, but this isn’t a mistake original to the book: the Trap Master Snap Shot uses a bow-and-arrow as his oversized weapon (a visual gimmick of the Trap Masters), but, as with his toy and official artwork, the bow lacks a bowstring (which is, you know, an important part of a bow’s anatomy), so even in the context of a comic it looks like Snap Shot is holding some weird-looking object rather than a proper weapon. Aside from this one thing, I don’t really have any complaints about the artwork.
There is also a set of four character
bios in the back, namely for four of the Trap Masters introduced in Trap Team (Jawbreaker,
Wildfire, Snap Shot, and Wallop). I find this feature to be interesting, since
it allows the reader to know more about characters from the game series without
having to look them up online. Though laid out much differently, this reminds
me of a similar feature that was included within the issues of IDW’s
Transformers: Last Stand of the Wreckers mini-series, as well as the bios
included in Fun Publications’ Transformers material. In any case, I find that
these bios aid in adding more depth to the universe and fleshing out the
characters more.
So far, I would say the Skylanders comic
is off to a good start. I would have to read more issues once the comic
officially debuts in October to get a better idea of the comic’s general
quality, but I would still say that this issue from Comic-Con was really
well-executed. As a prequel, it seems to set up the plot of Trap Team well,
though again I can’t judge that fully until I get to play the game. The writing
and art are both executed well and the story gives potential players a glimpse
of what Trap Team will be like in terms of new characters and plot. This comic
is a must-have for Skylanders fans, and if you didn’t attend Comic-Con, I would
suggest trying to seek this one out if you are interested. Hopefully this issue
becomes reprinted in the future, perhaps in a trade paperback of some sort, so
that those who didn’t attend the show will be able to read this story, but for
now eBay is probably your best bet if you don’t have a copy already.
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