As with last year’s Comic-Con, I saw the
convention as an opportunity to play some demos of upcoming games to see if
they might be worth a future investment. While I did accomplish this goal on
Sunday, the last and shortest day of the convention, I’ll admit right off the
bat that I didn’t get the opportunity to play all of the games that I could
have played. I didn’t end up playing Ultra Street Fighter 4 or anything at the
Behemoth booth, nor did I get a chance to play the new Super Smash Bros.
(though I’ll admit I consciously avoided it due to Nintendo always having a
crowded booth). I also didn’t play Sunset Overdrive due to long lines (and wait
times) and I also didn’t play Sonic Boom (I’ll stop there). However, I did get
to play some games at the pretty empty Bandai Namco booth, as well as a couple
games I’ve actually been anticipating. So, with all that said, let’s explore
the games I actually tried out.
Preview
Note: The following write-up solely
expresses the opinions of the writer and is based on a work in progress. Should
the final product be reviewed on Trophy Unlocked, these opinions may change to
reflect the full game.
Kingdom Hearts HD 2.5 Remix (PlayStation 3)
This should be pretty obvious already,
but I really love the Kingdom Hearts franchise. Going into the convention, I
already knew that I wanted to play the upcoming HD 2.5 Remix, which features
tweaked HD versions of the Final Mixes for both Kingdom Hearts II and Birth by
Sleep, plus the cutscenes of Re:coded. However, I never actually anticipated
that I would be able to play a demo of this hotly anticipated game at the
Square Enix booth on the floor. Since I was waiting for a signing, and I had
enough time to kill, I decided to try it out, finding myself in front of one of
the kiosks for the Birth by Sleep portion of the game (there were plenty nearby
for the Kingdom Hearts II portion).
The Birth by Sleep demo contained
sections for Terra, Ventus and Aqua, the three main characters of the game. In
the time I was there, I got to play through all of the Terra section and most
of the one for Ventus. Though short, these sections really show off all of the
improvements made to the game, the most noticeable one being the graphics.
Simply put, this game now looks absolutely amazing, like how the PSP version
looks in your mind’s eye. Character models are now much slicker and all of the
little details are shown with more clarity. Combat remains exactly the same as
the original game, but now with the added bonus of using the right analog stick
to control the camera and a single shoulder button to lock on, creating much
smoother combat.
I'm still getting used to my new Smartphone. |
While the experience was very nice,
there were a couple of sticking points. The camera was a little weird for me to
control since it was inverted and pretty loose. I can chalk this up to the fact
that I couldn’t access an options menu during the demo and that I didn’t have
enough time to adjust to it. The other is that while the pre-determined command
deck wasn’t that bad, I couldn’t change it even though I acquired different
commands during Ventus’ section. Then again, I also play the Keyblade warriors
differently than the demo would have me do, so the selection would naturally
have been jarring. Nonetheless, December 2 can’t get here fast
enough.
Aw yeah! |
Dead Rising 3 (PC)
Since I played both Dead Rising 2 and it’s
updated rerelease, Off the Record, on PS3, I’ve been a fan of the series, going
so far as to buy the original Dead Rising for Xbox 360 (though I haven’t played
it yet). Since Off the Record, I had anticipated the thought of a Dead Rising
3, though when they did finally announce it, my heart sank when I saw it would
only be for the Xbox One. I also felt a little pissed off since PlayStation
users previously had access to the series through both versions of Dead Rising
2, only to take that away with the latest installment. When they announced a
Steam release however, my spirits were lifted by the possibility of finally
being able to play it. On Sunday at Comic-Con, I was a bit surprised at how
small the line was to play this game (i.e. almost non-existent).
Pictured: A hope spot. |
I didn’t play very much of the game
because time and Psycho fight with no preparation, but I really enjoyed what I
played. I like the idea of the open world atmosphere, as it presents more
opportunities to do what you want and craft combinations of items. The graphics
are the best I’ve seen of the series so far and the frame rate suffered no
drops despite the large number of zombies on display at once. One of the best
features however is that there were absolutely no loading times, an impressive
feat indeed. After I played for a bit I talked to the rep about the game and he
informed me of other really cool features, such as combo vehicles and one
mechanic I had been clamoring for since I played Dead Rising 2: time is no
longer an issue. Dead Rising 3 is more of an open sandbox where you can do what
you want and accomplish the individual story goals pretty much any time you
want, while also having other side missions sprinkled throughout Los Perdidos. For
those who want the traditional time limit and save options, there is also a
Nightmare Mode for increased difficulty. All of these features and more are
getting me excited to play as Nick Ramos sometime in the future.
Project Cars (PlayStation 4)
I’ll admit that I’m not really familiar with
this title, having only really heard about it at SDCC when I saw it at the Bandai
Namco booth. However, since no one was really playing it and I had time to
kill, I decided to give it a shot; I regretted this decision. The idea seems to
be that it’s a more realistic racing game, though I couldn’t really get into
it. The steering felt incredibly floaty and hard to wrestle with, with too much
movement on the right stick causing me to spin out. Maybe this was due to
in-game damage I suffered while trying to figure things out, but even when the
car was “fresh” I still had a hard time getting used to the controls, even when
I found out which button was the handbrake. I wasn’t really interested in
playing this game anyway, but my time with it only drove the wedge between me
and the game even further. I know someone out there will buy it, and they can
go ahead and do so, but I certainly won’t.
Pictured: A metaphor. |
Pac-Man and the Ghostly Adventures 2 (PlayStation 3/Nintendo 3DS)
As I did with Pac-Man and the Ghostly
Adventures last year, I decided to play Pac-Man and the Ghostly Adventures 2,
once again on two platforms (in this case PS3 and 3DS). This time I got a
better feel for the games, with Pac-Man still being able to go between two
different forms, in one case resembling a 3D version of his original arcade appearance.
The controls are very responsive and the levels feel pretty polished, although
some of the puzzles require a good amount of patience (Full Disclosure: I sucked at the puzzles). It’s still not pretty
exciting to me, and I won’t be investing in it in the future, but if you feel
like getting it then by all means do so; I guess I’m just not the audience is
all.
Sword Art Online: Hollow Fragment (PlayStation Vita)
Okay, I have some background on this
one. I watched Sword Art Online as it aired on Toonami because people were
talking about it and I was taking a Japanese class at the time (where other
students kept talking about it). I didn’t have high expectations and when I
first saw it, I actually kind of liked it. The premise was very interesting,
providing a sense of urgency through people trapped in an MMORPG where death is
real. Kirito was also shaping up to be an interesting character, since he had
Beta Tested the titular game and had planted the seeds for a future
relationship with a girl he knew nothing about. I figured that this sort of
high stakes, emotional beginning would be the start of something great. Of
course, once I finished watching it, it turned out that the story didn’t care
about any of that and now I can describe it best with a single image:
Their words, not mine. |
That said, when I saw the game with no
one in front of it, I figured “Why not?” and began playing. A few seconds in
though, I realized I had made a mistake. I had no context for anything going on
and the control scheme felt highly unorthodox. The graphics were pretty decent
from what I remember, but unfortunately I don’t have much to say beyond that. I
kind of figured out the controls as I fought a few monsters, but after about a
minute I felt I wasn’t going to be able to give it a fair shake, especially
since I couldn’t just go back to the main menu or some similarly safe place,
and just decided to stop playing. If I had an opportunity to play where I wasn’t
just dumped in the middle of things and given more time to adjust to the controls,
I’d probably go for it, but as it stands I’m not too enthusiastic about it.
It's hard to get a clear photo of a handheld game. |
So ends another San Diego Comic-Con
Wrap-Up. Hopefully I’ll get to play more games next year and find out about
games I’m anticipating, as well as maybe walk away as a fan of something else.
Also, I apologize for the lateness of
this post. I’ve been putting Comic-Con away at home and also got really into
JoJo’s Bizarre Adventure: All-Star Battle (foreshadowing alert!).
No comments:
Post a Comment