Showing posts with label Galactic Cafe. Show all posts
Showing posts with label Galactic Cafe. Show all posts

Wednesday, March 10, 2021

Second Look – The Stanley Parable (+ Demo)


Note: This review contains spoilers for The Stanley Parable and The Stanley Parable Demo.

Back in 2013, we reviewed The Stanley Parable, the first game commercially released by developers Davey Wreden and William Pugh under Galactic Cafe. I would later feel embarrassed by the original review and rewrote it a year later, but I still never really felt satisfied with it. As such, I decided to once again revisit The Stanley Parable and give it more of a proper review that explains why I still love it after all these years.

Sunday, December 1, 2013

[OLD] Second Opinion - The Stanley Parable



WARNING: Due to the nature of The Stanley Parable, this review may contain minor spoilers. If this does not bother you or you have no plans whatsoever to actually play The Stanley Parable, then feel free to read ahead, but otherwise it is strongly recommended that you play the game on Steam first before reading this review, preferably with as little knowledge about the game’s contents as possible. You have been warned, so don’t blame me if anything I say affects your experience negatively.

Some of you are probably aware of a piece of interactive fiction called The Stanley Parable, a 2011 Source engine mod by Davey Wreden that sought to deconstruct video games to demonstrate how many of them act in relation to the player, with narrations by British actor Kevan Brighting. In late 2013, after successfully going through Valve’s Steam Greenlight program, this game was given a major upgrade, also called The Stanley Parable, developed by Galactic Cafe, which consists of Davey Wreden and William Pugh, with further narrations from Kevan Brighting. While the end product is largely similar in concept to the original mod, it also greatly expands on it with what the player is able to do story-wise. After experiencing the game while entering it with as little spoiled to me as I could possibly make it, I have to say that The Stanley Parable is a very…unique experience that has me questioning some of the games I have played/seen being played.

The game follows a man named Stanley who works in an office building. One day, his co-workers vanish, and a disembodied voice narrates Stanley’s actions as he tries to take a look outside his office. This is pretty much all I can say without going into great detail about the narrative, due to the nature of this game.

One thing I can say without fear of giving away anything major, though, is that the game actually looks pretty good. There isn’t any visible texture loading and there is a very good range in the lighting and the color palette, each balancing off each other to make things visually appealing. When there is background music present, it’s usually able to set the mood quite nicely, though much of the game creates its own atmosphere by having no background music present, allowing the surroundings to sink in.

The controls are also very simple and easy to get a handle on. You control Stanley through a first-person perspective, using the WASD keys on your keyboard to move about while the mouse steers your direction, controls the camera, and allows you to click on objects. You can also use the Ctrl key to crouch, though you cannot jump at all, as the developers disabled that function.

The most interesting aspect of The Stanley Parable, however, would have to be its main focus, namely its multiple endings. I don’t want to go into too much detail about how this pans out (hint: try ignoring the narration), but some of these endings really had me thinking about the games that I have experienced beforehand. A few of the endings even had me thinking about my own life for a moment before I came back to my senses.

In the end, The Stanley Parable is a very interesting game to play through and one that shouldn’t be missed. It takes everything you know about video games and puts them in an entirely different light as it plays around with the medium’s various well-established tropes. I myself haven’t played the original mod, but if you have and have not yet played this new version, I would suggest taking a look at it to see how much of it has changed. Even if you are not familiar with the mod, I would still suggest checking it out anyway, especially if you are a fan of first-person and/or deconstruction games. The game goes for $15 on Steam ($11.24 with the Autumn Sale going on at the time of this writing), but trust me when I say that this game is well worth the asking price.

[OLD] The Stanley Parable - (Review Updated 10/27/2014)

NOTE: Due to a sudden moment of clarity, the original author has realized that the initial review of The Stanley Parable did not truly represent the game in question and contained many misunderstandings, including the concept of an “objective review,” and the views expressed were, quite frankly, insulting to potential readers. We at Trophy Unlocked deeply apologize for this and, as a result, the initial review has been thoroughly rewritten, though some of the inoffensive text has been maintained. If you would like to see the original text, you may do so after the break.

UPDATE (10/27/2014)

In July 2011, a man named Davey Wreden released a mod built on the Source engine known as The Stanley Parable. This mod presented itself as a work of interactive fiction and received critical praise for its narrative and sense of exploration, as well as the voice-over provided by British actor Kevan Brighting. Sometime later, he was approached by William Pugh, who wanted to help Wreden remake The Stanley Parable as a stand-alone release. This collaboration, which also brought back Kevan Brighting as the narrator, led to the release of the HD version of The Stanley Parable on Steam by the newly formed development team of Wreden and Pugh, named Galactic Cafe. Although more of a work of interactive fiction than an actual game, the HD version of the The Stanley Parable, released October 2013, has proven to be a worthy investment for any gamer as well as something worth having serious discussions about.

Spoiler Note: Due to the nature of The Stanley Parable, it is best to go in blind for the best experience, as there are many surprises that don’t have as much of an impact by reading about them. Because of this, there will be unmarked spoilers regarding the events of the game. If you wish to remain unspoiled, then hit Ctrl+F and search “Verdict”.


The Stanley Parable follows a man named Stanley who has an office job, as employee number 427, which requires him to press buttons on command. The computer on his desk tells him what buttons to push and how long to push them. Any normal person would have found this job to be tedious and repetitive. However, Stanley is very content with his job and is very happy to do it day after day. One day, Stanley wonders if there’s a world outside of his office and so decides that he’ll need to explore the office building he works in to find out, that is, if he so chooses to leave his comfort zone (if it’s even his choice at all).

What happens to Stanley next is entirely up to the choices made by the player. You can choose to follow the story that the narrator has laid out for you or you can ignore his instructions to discover a new path and thus a new story. The narrator will try to railroad you back onto the proper story path, but deviate enough and he’ll alter the script to suit the new path that Stanley has chosen, but of course Stanley can always change the new story up to a point if he so desires. The idea of choice is actually what drives the narrative, if the end result even has a narrative. I found it amazing just how many story branches Galatic Cafe was able to account for, with a total of 19 different possible endings (two of them being the unofficial Whiteboard and Broom Closet endings). Finding these endings in itself is actually quite thrilling and is a primary source of fun and replay value for the player. Combined with the number of easter eggs and other surprises waiting in store, including random room conditions or layouts, it’s quite possible that the player will find themselves immersed for hours scouring for every last possibility.

What’s most intriguing about these endings however is the fact that they all seem to deliver some kind of lesson about video games (acting as a sort of parable if you will). These endings and unique story paths all deconstruct some aspect of gaming, including the illusion of choice, the idea of “art” games with no real substance and the idea of linear story paths in supposedly nonlinear games. I found each of the ending paths to say something extremely relevant to the game environment in which the game saw release, though I’d wager that they’ll prove to be relevant sometime in the near, or even far, future. In fact, these story paths are the best part of the game because it seems that The Stanley Parable actually has something to say, unlike most of its indie brethren. At least one lesson, not letting time make a decision for you, is good to take away for one’s own life as well.

Though there is certainly a lesson to learn within the game, what really helps drive each of the points home is the wonderful narration by Kevin Brighting. His voice is easy to listen to and he is capable of delivering his, often witty, lines with a very snarky tone. There’s a good emotional range too, such as one side quest of sorts that gives the narrator an infectiously encouraging vibe. On top if that, his character is written pretty well, since sometimes he shows pity for Stanley and, in some endings, is shown to have limited control over his own actions. Being able to make a sort of emotional connection with the narrator is an accomplishment on its own, especially a narrator who manages to have more characterization than the main character (though this is excusable, since Stanley is implied to be an avatar for the player).

The Stanley Parable is made using the Source engine, though everything looks great, save for some times when getting too close to specific textures makes them a little blurry (keyboards on computers for instance). In a way it’s kind of what you’d expect from an engine as old as it is, though the appearance of the world feels different from other Source engine games. The controls are very responsive and everything runs very smoothly with little to no lag depending on your computer’s performance at the moment. I like the suitably bright color palette, as it reinforces the satirical nature of the game. The lighting can also get pretty atmospheric when things go dark, striking a good balance with the myriad tonalities of the increasingly forking paths. As for music, what little tracks there are aren’t that bad, though I really like Who Likes to Party by Kevin MacLeod, which is integrated in the most humorous way possible.

On a final note, I give props to the inclusion of the Museum Ending, as it gives a glimpse into the development process behind The Stanley Parable (though I’m sure a lesson can be found in this ending as well, like the nature of the game’s existence in and of itself from an in-universe perspective). Behind-the-scenes stuff can sometimes be very fascinating, this being an example of a very intriguing and engrossing presentation of it.

Verdict

For what it is, I’d consider The Stanley Parable to be a very worthwhile investment. The story, or lack thereof, is very engaging and the ideas presented are worth thinking about. At the same time, it presents these ideas in a fun and lively way and never for a second comes off as pretentious. I highly recommend buying it when possible, as this is a time when a $15 asking price seems good, especially for an indie game. If you’re still on the fence, I’d recommend playing the free demo, which differs completely from the final game, but gives a pretty good idea of what its deal is. If $15 still seems a little pricey, then feel free to grab it during a Steam Sale, whatever it takes to play this wonderful gem [NOTE: Trophy Unlocked does not condone piracy].