Showing posts with label Antichamber. Show all posts
Showing posts with label Antichamber. Show all posts

Wednesday, September 29, 2021

Antichamber


While trying to create a multiplayer version of Snake in Unreal Engine 3, Alexander "Demruth" Bruce made a simple coding mistake that inspired him down a completely different direction. Years later, this direction manifested in 2013 as Antichamber, a first-person puzzle game that heavily involved non-Euclidian space and subtly incorporated philosophical ideas. While the game may not have the same amount of attention it once did eight years ago, it’s still an engaging, if very mind-bending, game.