I will admiT I haven’T kepT ThaT close aTTention to Keita Takahashi’s career since The original Katamari Damacy, so I hadn’T heard much abouT his oTher non-Katamari projecTs aside from Noby Noby Boy and Wattam. His mosT recenT game, to a T, was someThing I had noT heard anyThing abouT unTil The YouTube channel Mega64 released a sponsored video promoTing iT, aT which poinT I boughT and played The PS5 version as soon as iT was made available. While The game is an unconvenTional experience by The sTandards of Takahashi’s past work ThaT I had played, I still ThoughT he delivered while keeping his whimsical Touch.
Saturday, June 28, 2025
to a T
Wednesday, November 9, 2022
Stray (PS5)
Those who have seen the initial PS5 reveal may remember an announcement for a game called Stray, in which you play as a stray cat. Of the announcements at the reveal, this was one that instantly caught my attention, though I opted not to look at anything else related to it until it came out, and even then, I patiently waited for a physical release first. Although I didn’t have any expectations going in, my patience paid off and I found the short experience worth it.
Wednesday, September 15, 2021
The Pathless (PS5)
Having played Giant Squid’s first game, Abzû, the announcement of their follow-up game The Pathless instantly grabbed my attention, as they had proven themselves to me that they could retain the spirit of thatgamecompany’s output. As for playing the game, I opted for a physical edition of the PS5 version through iam8bit as a way to get some early mileage out of the system. While I did find it an overall worthy successor to Abzû, it did feel a little repetitive at times.
Wednesday, December 2, 2020
Wattam (PS4)
When Wattam was first announced, the initial teaser trailer was enough to make me curious about it, especially since it was a product of Keita Takahashi, the creator of Katamari Damacy and Noby Noby Boy, the former of which is one of my favorite game series. When it initially launched in 2019, I will admit I didn’t pick it up right away since I still wasn’t sure what exactly the game was about. I did, however, become more interested when I stumbled upon a physical copy of the game through iam8bit, which featured three different covers (Sun, Apple and Sushi; I picked up the Sun cover from Best Buy). After finally getting a chance to play this game, I thought it held up with Takahashi’s previous work, despite some frustrations.



