Note: This review contains spoilers for Final Fantasy VII and Compilation of Final
Fantasy VII.
I’ll admit that against my better
judgment, the original 2006 US DVD release of Final Fantasy VII: Advent
Children was the first piece of Final Fantasy VII media I really
consumed. Not the best choice, I know, but it did still get me into the series,
so I guess it wasn’t all bad. I would also view the Complete version when
it released in 2009, but now that I’ve actually played Final Fantasy VII,
I figured there was no better opportunity to revisit this first part of Compilation
of Final Fantasy VII. Since I’ve re-watched both cuts, I thought it best to
review both of them at once, with my raw thoughts written down immediately
after each viewing. What I’ll say now is that it’s obvious why another cut was
necessary.
Two years after the events of Final
Fantasy VII, a plague called Geostigma, which has no known cure, has spread
across the planet. Around this time, a trio of mysterious men, Kadaj (Steve
Staley), Loz (Fred Tatasciore) and Yazoo (Dave Wittenberg), kidnap children
infected with the disease. When Cloud Strife (Steve Burton), who is also
infected, learns that the men plan to reunite with the remnants of Jenova to
resurrect Sephiroth (George Newbern), he and his friends set out to stop them.
Three mysterious men plan to reunite with Jenova to resurrect Sephiroth; L-R: Yazoo (Dave Wittenberg), Kadaj (Steve Staley), Loz (Fred Tatasciore) |
While the premise is interesting, the
execution is a bit lacking. Geostigma’s origins aren’t really explained and it
wasn’t completely clear why they needed the children for the resurrection
outside of Geostigma’s connection to Jenova. Denzel (Benjamin Bryan) was also
an important character, but there wasn’t really any explanation on who he was
or what made him so special. Additionally, while the plot does make sense
within the context of Final Fantasy VII, it’s not very beginner-friendly.
You really need to have knowledge of the original story and characters to fully
grasp what’s going on, since the recap at the beginning of the film only covers
so much, and even then you apparently needed to have read the On The Way to
a Smile novellas to fully grasp other plot points.
Cloud (Steve Burton) is infected with Geostigma, a disease which isn't fully explained in the original cut. |
The characterization is also a little
hit and miss. In spite of his villain status in the original game, Rufus Shinra
(Wally Wingert) gets a moment where he’s actually pretty cool in playing mind
games against Kadaj. Cloud’s mopey characterization gave him a negative
reputation for years, but considering he was slowly dying for most of the film,
I’ve pretty much forgiven this portrayal. That said, his arc could’ve been more
apparent. One thing I did pick up on now, however, is how Reno (Quinton Flynn) and Rude (Crispin Freeman) were
more or less reduced to comic relief characters. Their interactions are pretty
funny, but they don’t feel as imposing as they should considering their
positions.
Of course, one of the main selling
points is the visuals. The CG is very impressive for 2005 and largely still
impresses today, demonstrating Square Enix’s prowess at 3D cinematics.
Environments still look nice and the characters have new designs that still fit
who they are for the most part. I even like Cloud’s new Fusion Swords, since
they’re such a cool concept and it’s neat how their combined shape resembles
the iconic Buster Sword. There’s also a nice attention to detail in the action
and the fight scenes are very well-choreographed, especially the climactic
rematch against Sephiroth, which is the main reason to watch the film.
Unfortunately, some things just simply
haven’t aged well, mostly when it comes to faces. The lip syncing issues for the dub are
extremely noticeable, with mouth movements barely matching what the characters
are saying at times. This also leads to odd dialogue, most notably Tifa’s (Rachael
Leigh Cook) “Dilly-dally shilly-shally”. Faces also tend to fall into the
uncanny valley and children look somewhat lifeless. Non-human characters or
ones with more inhuman traits have aged far better, especially Red XIII (Liam
O'Brien) and Vincent (Steve Blum). Also, it's worth noting that Kadaj and Yazoo look pretty similar in design, with the biggest difference being the length of their hair.
Red XIII (Liam O'Brien) has aged better than other characters. |
On a similar note, the voice acting is
also hit and miss. The choices themselves aren’t bad and there are plenty of
great performances, especially George Newbern’s take on Sephiroth (at the time,
the only other Sephiroth was Lance Bass in Kingdom Hearts). However,
Steve Burton’s delivery for Cloud is a bit lacking and comes off more
emotionless than necessary, especially in situations where he should have a
stronger reaction. While he has gotten significantly better with the character
over the years, he certainly got off to a rough start. Also, I wasn’t sure what
to make of Cait Sith’s Scottish accent, since I didn’t really get that impression from
his dialogue in the original game.
As with the original game, a major
highlight is the score by Nobuo Uematsu, which I also went out of my way to get
a physical copy of. While I do like every track, since a lot of them are
memorable, the one that stood out the most to me was “Advent: One-Winged
Angel”, which perfectly mixes the original orchestral elements of “One-Winged
Angel” with heavy metal guitars and drums. There are also new lyrics that
better match the situation, emphasizing his immortality over his anger at the
planet while tying into his final line, “I will never be a memory.”
Four years after the original release of
Advent Children, Square Enix released an extended cut of the film, Advent
Children Complete, which added 26 minutes of additional footage while extending
other scenes and re-rendering the entire film for Blu-ray format. Watching this
cut after the original is like night and day, as just about all of the changes
and additions resulted in a dramatically improved and more well-rounded film.
The story is now generally more
beginner-friendly, with new scenes and dialogue exchanges that better explain what
Geostigma is, not to mention why Denzel (Aaron Refvem) is important to Cloud.
Cloud’s character arc is also given more depth and we can now clearly see his transformation
from his worn-down and brooding self at the beginning to the more confident and
heroic person he was in the original game. Even his brooding is given more
depth, as there’s more time given to his remorse over the loss of Zack (Rick
Gomez) and Aerith (Mena Suvari). Other scenes also fill in a lot of narrative
gaps and plot holes, resulting in a better pace, and we also get a better idea
of how the city Edge operates and the full extent of Geostigma’s effect on
people.
Reno and Rude are still presented as
comic relief in this cut, but they’re also given more to do, which creates a
better balance with the comedy. I will say though that I found the new comedic
bits pretty funny anyway. Also, one could argue that Cloud’s victory over
Sephiroth is now undercut by involving Zack, as now the victory is no longer entirely his own.
Re-rendering the film also resulted in
significantly improved and sharper visuals. Cloth and hair physics are more
impressive and characters, human or otherwise, actually take visible battle
damage. This helps immensely with the fight scenes, especially since now they’ve
been extended to add more action and story elements and it now feels like the
protagonists are actually doing something to their opponent. There are also
some redesigns here and there, most notably Zack now matching his appearance
from Crisis Core, and new camera placements that make certain details
much clearer. Unfortunately, however, no amount of visual improvements could
fix the noticeable lip syncing issues in the dubbing, which still introduces an uncanny feeling
in some scenes.
Characters actually take visible battle damage now; L-R: Reno (Quinton Flynn), Rude (Crispin Freeman), Loz (Fred Tatasciore) |
As for the voice acting, I noticed an
improvement across the board in the newer scenes, especially Steve Burton’s
take on Cloud. However, I’m not sure if it’s just my imagination or what, but I
thought I also heard some improvement in pre-existing scenes, like they went
back and re-recorded them. On the topic of sound, Sephiroth’s sword now has a
resonating sound, which was a nice touch.
Nobuo Uematsu’s score returns, but now with
some extended pieces to fit the longer scenes. These extensions work, including
a new orchestral section in “Advent: One-Winged Angel – ACC Long Version”. As
with the original cut of the film, I liked these tracks enough to seek out the
physical disc, Final Fantasy VII: Advent Children Complete Reunion Tracks.
Before I end this review, it’s worth mentioning
that both cuts of the film feature very specific cross-promotion in the form of
the Panasonic FOMA P900iV cell phone, which Cloud prominently uses in the film.
In real life, the phone also came pre-installed with Final Fantasy
media, including exclusive avatars, Advent Children clips, wallpapers,
ringtones and sound effects. I’ll admit that I kind of wanted one after reading
about this, but couldn’t find any floating around, let alone at a reasonable
price.
Cloud prominently uses the Panasonic FOMA P900iV in the film. |
While not perfect by any stretch, Final
Fantasy VII: Advent Children isn’t the worst video game movie I’ve ever seen. However,
if you were to only watch one cut, I’d recommend Complete for its dramatically
improved story, characterization and visuals. Though you still need the original Final
Fantasy VII as a foundation to better understand or appreciate what’s happening,
it can still be enjoyed for the action scenes alone.
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