The original Wall Street Kid, released
in 1990 on the NES, has become an interesting cultural item in the US. It is
not a fondly remembered game in comparison to other famous NES titles like
Tetris or Super Mario Bros., but it is still talked about if only to mention
the odd notion of basing an entire game around the idea of playing the stock
market. Despite this odd premise, which has roots in the Japanese series The
Money Game, the second of which Wall Street Kid is the localization of, the
game seems to have garnered enough interest to create a brand-new entry nearly
30 years later. This new installment, Wall Street Kid HD, continues its focus
on the concept of the stock market, but puts a new twist on the Tycoon genre by
adding open world elements.
As with the original Wall Street Kid,
the player is to inherit $600 Billion from the wealthy Benedict family. Before
they can receive the inheritance, however, they must prove themselves by taking
a $500,000 loan and grow it into $1,000,000 using only the stock market. Along the
way, they will also need to have enough money before certain dates to purchase
key items including a boat, a house and a castle. At the same time, the player
must pay attention to both their significant other and their physical health,
improved by activities such as exercising and swimming.
The first twist Wall Street Kid HD
places on the formula is the existence of not one, but two stock markets to
invest in. One is influenced by the actions made within the game itself while
the other is tied to the habits of everyone else playing Wall Street Kid HD,
provided they have an internet connection. This twist provides the player with
an incredible wealth of options for investment, which both provides more
variety and presents a potential issue with the player-controlled stock. Due to
the volatile nature of the secondary stock option, some players may be more
hesitant to invest, especially with the possibility of players crashing the
stock market either intentionally through a coordinated effort or
unintentionally by independently making the same decisions. This concern,
however, only really comes into play with the addition of open world elements
to the Tycoon genre, though I’ll go into more detail later.
The more stable game-controlled stock, which the player can actively manipulate. |
The more unstable online-controlled stock. |
Another twist on the Wall Street Kid
formula is the need to control not one, but three stock portfolios, as there
are two additional characters added to the game, each with their own storyline.
Each character has their own reason for investing in the stock market and
making it big and are surprisingly well fleshed out. However, instead of
choosing one character’s story to play through, the player has to balance all
three of them at the same time, forcing them to pay close attention to the
timing of stock in their individual portfolios. Thankfully, it is possible to
have them all invest in the same stock at the same time for a more reliable
result, though the player should keep in mind that they all have different
amounts of seed money at the beginning and all have different monetary goals
even though the major dates are all the same.
In an odd twist for the Tycoon genre,
the game also features open world elements that are accessed through the game’s
mission system. If the stock market isn’t moving fast enough for you, you can
partake in different missions which become available over time. These missions
include, but are limited to, destruction of a competitor’s property or
assassination of CEOs. Should you accept a mission using one of the three
characters, you’ll be tasked with driving around the world to make the
appropriate preparations for each mission before formally taking it on. Occasionally,
the player will be tasked with having different combinations of each playable
character work together, which can be mutually beneficial to each storyline, as
well as reveal more about each character through the way they interact with
each other. While this system is a very interesting leap forward for the genre,
it does come with the drawback that missions still use time on the clock, time
which also needs to be used buying and selling valuable stock. In other words,
this mechanic can offer a potentially bigger payout through direct
manipulation, but runs the risk of taking away valuable time to complete other tasks
the player must balance.
In addition to stock market
manipulation, the player must also make sure that each character has a healthy
personal and social life. These include tasks such as working out and swimming
or showering your significant other with gifts and attention. Like the
missions, these segments are also completely playable, but the timer for these
tasks operates a little differently. Rather than actively eat away at your time
like the missions, the tasks take off a set amount of time like in the original
Wall Street Kid, so no matter how long you take to play through each of these
segments, it will still use up the same amount of time. This is certainly an
odd choice, one that is only somewhat mitigated by the ability to toggle the
playability of tasks.
The new Tennis activity. |
As an upside, the game features phenomenal
graphics which are leaps and bounds ahead of the NES version. Likewise, the
sound design and voice acting are top notch, as is the original score by
Celldweller, which uses elements from the original Wall Street Kid soundtrack
while updating it for the modern day. The controls are also very functional
during missions, although the driving can be a bit sensitive at times. This may
be due in part to the sudden transition to 3D and HD after such a long period
of time, but the grand level of polish this game has can only hide so much.
Overall, Wall Street Kid HD is a huge
step forward for the series and shows a willingness to take risks with the
Tycoon genre. A refined stock market system as well as a larger wealth of
content make it surprisingly fun to play for hours on end, though as time goes
on its blemishes begin to show. This includes the balance of time between playing
the stock market or going on missions, which could have been improved upon to remove
the rather large gamble enforced with the latter. Considering the length of an
average playthrough with all of the interactive elements, it may be difficult
to justify repeat runs with the campaign. Then again, some may be turned off by
the feeling that they essentially reversed the formula of Grand Theft Auto V.
Happy April Fool’s Day!
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