Aside from giving out its share of
awards to numerous video games, one feature of the annual Spike Video Game
Awards is airing trailers for any big upcoming releases to get viewers hyped.
At the 2012 Spike VGAs, however, one rather unexpected trailer aired for a new
IP called The Phantom Pain, from an entirely new, and Swedish, developer called
Moby Dick Studio, headed by Joakim Mogren. Just watching the trailer, with its
premise of a survival horror set in a hospital, was enough to get me hooked on
wanting to play the game, to the point where I picked up my copy on launch day.
Fortunately, the game itself seems to have lived up to the hype.
The game begins with a patient (you)
waking up in a hospital as another fellow patient helps you up. The patient,
without explanation, emphasizes that you need to get out of the hospital.
Through flashback, the player character has woken up before from a coma, at
which point a doctor reveals that your character’s left arm has been amputated.
This, combined with how long you’ve been out, makes your character a little
weak, but the fellow patient tries to help you out by leading you through the
hospital. However, escape become more complicated when the military shows up,
searching for you for some reason, further compounded by your character having
frequent hallucinations. Because of the player character’s coma, he has some mild
amnesia, causing him to periodically flash back to past events as he tries to
piece together what exactly led up to current events.
One of the patients, Ishmael, who tries to help you escape. |
The story of The Phantom Pain is
expertly written, with the player character’s backstory having some particularly
emotional events which make him more sympathetic to the player over time. As
the game progresses, more patients try to help you out; some end up as
casualties, but each time it’s made very emotional. The game also takes full
advantage of its setting to create an unsettling atmosphere, and at times you
are left to question who to trust. There are also some elements of Die Hard
thrown in to shake things up a little, such as it taking place entirely in a
hospital, but what’s used is used to great effect to make the story more
interesting. In the end though, the climax of the game makes playing through
very worthwhile.
The gameplay is particularly
interesting, in that the player character is helpless to do much of anything,
at least initially, leaving you to mainly have to hide away from danger most of
the time as fellow patients try to assist you. The player character does eventually
regain more of his strength over time, though he still can’t do much due to
having an amputated left arm and a bandaged right eye. Due to the way the game
is made, every moment in which your character feels helpless can really be felt,
as he is prone to knocking down or slipping off of things he tries to use for
support, causing whoever’s with you to try and help you through it. As you
recover your strength, more options open up for you when it comes to sneaking
around military soldiers, such as walking while crouching or hiding out in an
air duct, making stealth portions more akin to Metal Gear or the aforementioned
Die Hard, but it still works within the general survival horror atmosphere.
Even if you manage to make it through a section of the hospital though, there
are places where you have to run from one of your character’s many
hallucinations, some of which can be enough to veer you towards a different
path altogether, compounding your mission. Military soldiers present in the
hospital also have amazing AI, as they can detect any noise you might make and
respond accordingly, so it really keeps you on your toes, so to speak.
The player character initially struggles to move. |
The graphics for the game are really
impressive, with great detail put into environments and character models to
create a sense of realism. Since the game takes place at night, the lighting
helps enhance the general atmosphere and tone of the game, which helps make
some hallucinations the main character faces, including a flaming Pegasus and whale,
a bit more frightening. The realistic look of the game also makes some sections
of the hospital particularly unnerving but the game, thankfully, never really
gets too gruesome.
The voice acting is really great in The
Phantom Pain, and you can really feel the emotion the voice actors put into
their roles. The player character doesn’t really get to say much, but even then
you can really feel what he’s going through. The soldiers you encounter also
have a surprisingly wide range of dialogue, similar to the dialogue pools of
the mooks you encounter in the Batman: Arkham series, which prevents the
experience form getting monotonous. The background music, or lack thereof, also
enhances the atmosphere of the game greatly, though a rather haunting score can
creep in at just the right moments to really get your heart racing.
One of the more intense moments of the game. |
The Phantom Pain is a really amazing
survival horror game. The game knows how to take full advantage of its setting
and manages to build an interesting character by slowly revealing his history
over an extended period of time. Fans of survival horror and/or stealth games
are more likely to enjoy this game, but the premise of the game might interest
someone who normally doesn’t play the survival horror genre, as it did for me.
Moby Dick Studio delivered an amazing new IP and I can’t wait to see what the
studio does next.
Or not, since the (very convincing)
reveal of The Phantom Pain and everything surrounding it was revealed to have been,
in actuality, a trailer for the upcoming Metal Gear Solid V: The Phantom Pain
from Kojima Productions. Happy April Fool’s Day!
No comments:
Post a Comment