Note:
This review contains spoilers for Sonic Unleashed.
Back in 2005,
Sonic Team had conceived a third Adventure entry called Sonic World
Adventure, though development wouldn’t start until after the critically
panned Sonic the Hedgehog (2006) (Sonic ’06). As development
continued, with no set completion date and coinciding with the creation of the
Hedgehog Engine, enough innovations distinguished the game from the Adventure
style, including the addition of Sonic transforming into a “Werehog” during
nighttime, that the title changed to Sonic Unleashed (Unleashed).
Additionally, the game saw two separate builds in active development, one for
HD consoles (PlayStation 3 and Xbox 360) and one for the previous generation
(PlayStation 2 and Wii). Both builds of the game would launch to mixed
reception from fans and critics, with more favorable scores given to the PS2
and Wii builds, though Unleashed would gain more of a cult following
over the years and now has a more positive reputation than before (though this
opinion isn’t universal).
As for my own
experience with the game, I remember getting excited for it after the
disastrous Sonic ’06 (which I may still review in the future) to the
point that I played the free demo. Upon playing it as a sixteen-year-old,
however, I found myself getting stuck too often because, quite frankly, I
sucked at it and had a hard time finding certain items to continue very far in
the game. Seeing that the fanbase had warmed up to it more, however, made me
curious enough that, right after I finished Sonic Colors: Ultimate (Colors), I
gave Unleashed another chance. Now at about double the age at which I
had played it initially, I found myself liking it a bit more and I could see
some of what fans liked about it. However, as it dragged on, I found that the
final design had also held itself back from reaching its full potential, no
thanks to its technical issues in the final stretch, the Medal mechanic and,
most of all, those Werehog Stages.