Wednesday, February 19, 2025

Sonic Superstars (PS5)

Sonic Mania’s success in 2017 convinced Takashi Iizuka, the head of Sonic Team, that fans wanted more “Classic Sonic” content. However, he wanted another angle to help attract a wider audience rather than rehash Mania, a game created for hardcore fans, with a direct sequel. However, the idea of another 2D Sonic the Hedgehog game wouldn’t come to fruition until 2021, when Sonic Team would collaborate with Arzest, a studio created by Sonic co-creator Naoto Oshima. After about a year-and-a-half in development, the final product, Sonic Superstars (Superstars), would release to mixed reception from critics and fans.

Although the idea of another “Classic Sonic” game intrigued me, since I loved Mania in spite of its flaws, I didn’t play it on release for one reason or another (including a previously-mentioned medical condition). However, the hype for Sonic the Hedgehog 3 (the movie), put me in the right mood for more Sonic content, which would include Frontiers and Superstars. Unfortunately, for every interesting and novel thing that Superstars does in exploring the potential of the 2D games, it does another that makes it an experience so infuriating that I couldn’t bring myself to finish it.

Sunday, February 16, 2025

Paddington in Peru

With the success of the first two Paddington films, it’s inevitable that a third film, Paddington in Peru, would follow to make it a trilogy. While I was unfamiliar with Paddington when this film was announced, I quickly became a fan after watching the first two films in anticipation, and hoped that the third would maintain the same level of quality despite a change in director. After seeing it opening weekend, although it doesn’t quite reach the same heights as the previous films, it does nonetheless feel like a worthy successor to the original duology.

Saturday, February 15, 2025

Paddington 2


As with the first Paddington film, I will admit to not seeing Paddington 2 when it first released, mainly due to how silly it looked in the marketing. After actually watching the original recently, I found myself eager to watch the sequel at the next opportunity, enough to actually track down and read a library copy of the original A Bear Called Paddington book in the interim. I can not only speak more confidently of the first film’s faithfulness to the source material, I can also say that I enjoyed the second film, which I rented through Amazon Prime Video, even more than its predecessor.

Saturday, February 8, 2025

Paddington

I will admit to not having much familiarity with the British children’s literature icon Paddington Bear, though I was at least aware of him with his iconic red hat and blue coat. It’s because of this unfamiliarity that I did not see the 2014 film adaptation Paddington, or its sequel Paddington 2, when they first came out, though I had been meaning to watch them after hearing how good they are. With the upcoming US release of the third film, Paddington in Peru, I finally got around to watching the first film to see how good it was, and found it to have exceeded my expectations.

Wednesday, February 5, 2025

Sonic Frontiers (PS5)


Note: This review contains spoilers for Sonic Adventure, Sonic Adventure 2 and Sonic Frontiers.

Following the divisive Sonic Forces (Forces) in 2017, Sonic Team started exploring options for advancing the design space for 3D Sonic games, as producer Takashi Iizuka felt that they had reached the limits of the design philosophy established by Sonic Adventure (SA1). Director Morio Kishimoto felt inspired to go in an open-world direction, allowing players a greater sense of freedom than the previous linear style would allow. As development on Sonic Frontiers (Frontiers) progressed, the team also brought on writer Ian Flynn due to his work on the IDW Sonic the Hedgehog comics in an effort to bring out the emotional aspect of the story while downplaying the humor that had driven some prior games. Although the game would miss its intended 30th Anniversary launch, it would still receive an announcement in 2021, followed by a release in 2022, with mixed reception from critics but more enthusiastic response from fans.

While we did get this game shortly after it first came out on 11/8/2022, the existence of an update roadmap led to some waiting before actually playing it. Since Sega had already scheduled the final update for 9/28/2023, we considered that the “Play Date” (“the day you can actually bask in the glory of a working game”, per Mega64) and felt more confident once that day had finally come and gone. After playing through SA1 and Sonic Adventure 2 (SA2), Frontiers felt like a natural next step and while we enjoyed our time with it and appreciated how it advanced the Sonic design space, it still holds itself back from achieving its full potential.

It's almost like they're telling you when it will be fun.

Saturday, February 1, 2025

Black Dynamite


While we’ve reviewed cult films on this blog before, we’ve never reviewed one quite like Black Dynamite. Back in 2009, this parody of, and homage to, 1970s blaxploitation films hit theaters to great reviews, but bombed at the box office, making only $296,557 against a $2.9 million budget, thanks to its rather limited release in a mere 70 theaters over just two weeks. Despite this, however, the Black Dynamite franchise expanded to include a two-season animated series on [adult swim] and a handful of comic book issues. My first exposure to Black Dynamite actually came from the cartoon, which I loved, but never finished watching as other life events got in the way. Once Max started removing even more content, however, with the Black Dynamite cartoon on the chopping block, I started revisiting it and thought that I should finally give the original film its due. Even without having seen any of the blaxploitation films that had inspired it, I’m glad that we can enjoy such an underrated gem.

Wednesday, January 29, 2025

PIO

 

In the indie game space, some of the most interesting games can come from the work of students or game jams, as they sometimes explore some unique mechanics or spins on existing ones that have a lot of potential for further exploration. One such game is PIO, a recent game I found from browsing the free section of Steam, made by Korean team Star of Star at the ChungKang College of Cultural Industries. The visual style and interesting gameplay ideas caught my attention, enough to download and try it for myself. Although the game is pretty short, and can be beaten in about an hour or so, I still liked it enough to want to see more from its mechanics and setting.