Back when it was announced in 2017, Ghost of Tsushima caught my
attention, due in part to it being a brand-new IP from Sly Cooper and Infamous
developer Sucker Punch and for it being their own take on samurai-style
gameplay. The more I learned about the game as it got closer to release, the
more it intrigued me, such as how the game was heavily inspired by works
such as Stan Sakai’s Usagi Yojimbo comic book series and the films of Akira
Kurosawa of Rashōmon fame. Though the game was delayed on account of the
COVID-19 pandemic, said delay was fortunately only by a few weeks, which
incidentally made it the final first-party PS4 exclusive following the rather divisive
(and that’s I will say on that) The Last of Us Part II released a few
weeks prior. The game took a little longer for me to complete than anticipated
due to Comic-Con@Home starting up shortly after it came out, though once I
finally completed it I found the experience be wholly worthwhile.
At the start of the first Mongol Invasion of Japan in 1274, Jin Sakai and an army of other samurai led by his uncle, Lord Shimura, fight back against the Mongol forces invading the island of Tsushima. After failing to stop Mongol leader Khotun Khan, Jin is fatally wounded and left for dead, while Lord Shimura is taken hostage. After being saved by a thief named Yuna, Jin wakes up several days later and resolves to rescue Lord Shimura and reclaim Tsushima from Khotun Khan’s grasp.
Ghost of Tsushima tells a rather effective historical fiction
narrative, taking full advantage of its ancient Japanese setting to explore
the concept of honor as it applies to a samurai. According to samurai code,
fighting with honor means to face your opponents head-on rather than from the
shadows, which is seen as a sign of cowardice. Early on, Jin adheres to this
code and feels disgraceful the first time he learns thieving techniques from
Yuna, however as the game progresses he starts to question the way of the
samurai and how far fighting with honor will get them, afraid that the samurai
will be wiped out if they don’t change their ways, which becomes a major plot
point later on.
On another note, I liked the way Khotun Khan’s character was written.
When he’s onscreen, he is portrayed as someone who speaks softly and offers his
opponents another way out, with the condition that they bow down to him. Should
they refuse, however, his soft-spoken nature is contrasted with sheer
ruthlessness, displaying no qualms killing someone or otherwise forcing people’s hands in order to get what he wants. This ruthless side of him is
complemented by him being very tactical, having taken the time to learn the
Japanese language and culture in order to communicate with the enemy and find
weaknesses to exploit for a more effective takeover.
Before you start the game, a good number of options are available to
you to help provide the best experience. I don’t usually include things like
this in a review aside from difficulty selection (I played on Easy so I could
finish the main story faster), though I thought it was interesting that among
the audio setup options given to you are settings for night mode and bookshelf
speakers. The game includes a number of experience options as well, though the
ones immediately available are English audio with or without subtitles and a
Samurai Cinema option that uses Japanese audio with English subs. For a
complete Akira Kurosawa experience, there is also the Kurosawa Mode option that
places a black and white filter over the screen. At the start, this filter is
applied over the Samurai Cinema option, though you can toggle this filter at
any time in the options menu.
The island of Tsushima is split up across three larger sections, each
of which opens up at the beginning of each of the three Acts. Despite the
size of the island, it somehow doesn’t feel too overwhelming to traverse,
though it certainly helps that you have the option to ride on horseback and
discovering locations creates a generous number of fast travel points. Like
many open world games, however, it can still be very easy to get distracted by
sidequests, though I focused as much as possible on trying to complete the main
storyline. In the pursuit of a more non-intrusive HUD, the game offers a
sense of immersion by having the wind guide you to your next destination, which
can be activated at any time by swiping up on the touch pad. In a nice touch,
the guiding wind also has a physical effect on your surroundings, as elements
such as grass, fire and banners blow in the same direction as the wind.
In addition to the wind, golden birds can appear when you are near an
item or area of interest and guide you to it. Often the bird can fly in a
direction that you need to put some additional effort into reaching, though if
you lose track of the bird on your way it will still find you. Exploration is
otherwise encouraged through searching the environment for collectibles
and items that will allow you to upgrade items and gear at various merchants in
the game world.
The touch pad also does more than activate the guiding wind, as swiping in different directions performs different actions. For instance, swiping left
allows Jin to play a flute melody that has affects the weather, with the
default melody creating clear skies and further melodies unlocked by collecting
enough crickets at graveyards. Swiping right also allows you to brandish or
sheath your katana, while swiping down causes Jin to bow in a respectful
manner.
There are numerous other collectibles peppered throughout the
game world, many of which are purely cosmetic such as headbands, masks and
armor/weapon vanities, allowing you to customize Jin’s appearance without
having to worry as much about their effect on gameplay; there’s even an option to make
masks disappear during cutscenes. Additional headbands can be unlocked by exploring
the game world or writing haikus in designated areas, which double as a more
calming minigame where you reflect on a topic while looking around for inspiration
for your haiku. Other collectibles that don’t affect gameplay include Sashimono
banners, finding enough of which unlocks new vanity saddles for your horse, and
Mongol Artifacts that provide historical context on Mongolian lifestyles and
culture at the time.
Some items that do affect gameplay, however, include Armor and Charms.
Over the course of the game you can unlock different Armors, each of which has
different abilities such as revealing more of the game map as you travel,
reducing the amount of damage you can take during combat or making it more difficult for enemies to spot you. Charms are earned by completing side quests or
locating Shrines, with a maximum of six Charm slots available, and have effects
ranging from regenerating health outside of combat to allowing throwable Wind Chimes to inflict poison damage, among a myriad of others.
While you don’t start out with six slots, foxes found at Fox Dens can guide you
to Inari Shrines; finding enough of these shrines unlocks additional Charm slots. As an added bonus, you even get to pet the fox after it guides you to the Inari Shrine.
Though I didn’t unlock all six Charm slots during my playthrough, my Charm loadout
ended up based more around health and health recovery, including Charms
that grant you health upon killing an enemy and another that multiplies the
amount of health recovered at one time, as well as the aforementioned health
regeneration Charm.
You can pet foxes in this game. |
On another note, some collectible gear have some rather clever references to Sucker Punch IPs Infamous and Sly Cooper.
The former is in the form of a headband based specifically on Infamous Second
Son, appropriately called the Band of the Second Son, while the latter is
spread across multiple items, including a headband (Crooked Kama), a sword kit
(Sly Tanuki), Gosaku’s Armor (unlocked through a Mythical Tale) and a dye
specific to that armor (Ocean’s Guardian). Collecting and equipping all of the Sly
Cooper items makes Jin vaguely resemble Sly, which even nets you a
Trophy.
Combat is based around stances, which change Jin's behavior in combat and how well he counters specific enemy types. You start off with the Stone stance, designed to counter sword-wielding enemies, and can unlock three additional stances, Wind, Water and Moon stance, by observing or killing enough Mongol leaders. Jin can switch between stances on the fly and his effectiveness in both combat and crowd control depends on how well the player can switch between stances as the situation continually changes. During the mid-game you also unlock the Ghost Stance, activated by clicking both sticks, which requires a lot of setup, but has a very satisfying payoff once you activate it. There are also times where you defeat an enemy and they’re not quite dead yet, in which case you are given the option to finish them off and “end their suffering”.
Aside from a katana, you have the option to use different bows for
long-ranged attacks, though this personally didn’t come up too often for me.
The bow is also useful for is shooting down Mongol birds, which sometimes act as a warning system to alert nearby Mongols to your location.
Early on you learn the ability to assassinate enemies from behind, and can even
learn more effective means to do so, though this is interestingly worked into
the narrative by Jin initially finding the act dishonorable and having to
overcome a mental barrier.
Building your legend, either by completing story quests or liberating
Mongol-controlled territory, enough to level up unlocks additional quick-fire
weapons called Ghost Weapons, including kunai and bombs, which can really come in
handy when dealing with a large group of enemies at once. You can swap
between them at any time to alter the situation or suit your preference. Although Ghost
Weapons have a limited ammo supply, you can easily replenish them by looking around the area you are in. Your ammo capacity for bow and
quick-fire weapons can be increased by killing some animals for Predator Hides
and taking the hides to a Trapper, though from my experience bears can be
especially difficult to deal with. Building your legend also grants you
Technique Points that can unlock new abilities, as well as upgrade
the effectiveness of Ghost Weapons and combat stances.
In addition to your health, you also have a meter representing Resolve
that can be spent to perform quick actions, such as healing yourself in the
middle of combat or performing powerful sword strikes against your enemies,
with stronger moves requiring more Resolve to pull off. Resolve can be
replenished by killing enemies, though you can otherwise increase your max
Resolve by completing Bamboo Strikes that require a series of rapid-fire button
presses; among the game’s accessibility features is one that makes the timing
of these button presses more lenient, however I personally opted not to do
that. Similarly, your maximum health can be increased by relaxing at hot
springs, which also allow Jin a chance to reflect on given topics and provide a
moment of calm in the middle of a war zone. There are also some moments out of
combat where you are given a timed dialogue choice in conversation, though
there aren’t any real consequences for your choices aside from a change in
dialogue and the characters’ attitude towards the subject.
On the graphical side, the island of Tsushima is visually
stunning, with highly realistic depictions of environmental details such as
grass, water and mud. Depictions of animals are also
realistic, though I particularly noticed some attention to detail with horses
and foxes, the former for their idle animations mimicking real horse behavior
and the latter for their jumping animations and higher-pitched vocalizations.
Settlements and the insides of buildings look very lived-in and tell a story on
their own, allowing the player to get a good idea of what ancient Japanese life
was like. One instance of this that stood out to me was a whaling village
included for historical accuracy, which gave me some insight into the horrors
of whaling even before liberating the area from Mongols.
In a natural evolution from the comic book-styled cutscenes in the Sly
Cooper and Infamous series, Mythical Tales are prefaced by stories
told using a calligraphy brush style that fits well with the tone of the game,
impressively rendered in one continuous take. The Mythical Tales themselves show
that the game’s visuals embrace both the natural and supernatural sides of
Japan, finding the beauty in nature whenever possible. This natural beauty can
be captured at any time using the game’s Photo Mode, which enables you to
position the camera however you want in order to stage the perfect shot.
While I didn’t notice any major flaws during my experience, I did come
across some minor issues. One that came up a number of times was that, when
trying to view or upgrade items, especially gear and weapons, it can take a few
seconds to actually load what the item looks like, which makes the process of
choosing the right items a little harder than necessary. When petting a
fox, there was at least one moment where, due to it taking place on a sloped
surface, it appears as though both Jin and the fox are floating slightly above
the ground for the sake of the animation until it concluded. Additionally, the
game seems to be free from any major glitches, save for one I encountered at
least twice when trying to view an item. At some points in the game when you
unlock an item, you have the option to view it immediately by pressing/holding
the Options button. Once in a while, however, said item was replaced by a
red placeholder cube with no text and few button prompts, though this went away
as soon as I backed out of that screen.
In spite of some minor issues, Ghost of Tsushima is an
interesting and engaging addition to Sucker Punch’s catalog. The stance-based
combat is handled well and the visuals are some of the best on the PS4, while the
story and world design otherwise displaying a high level of respect for Japanese
history and culture, as well as the works of Akira Kurosawa. The premise of the
story may not entice everyone, however it ends Sony’s line of first-party exclusives
on the PS4 on a high note and is a game I would highly recommend regardless.
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