Note: This review contains spoilers for TY the Tasmanian Tiger.
Last year, developer Krome Studios announced a Kickstarter to bring an
HD remaster of the original game over to the Nintendo Switch, with the
possibility of PS4 and Xbox One ports that would eventually become funded. After
having played through all four games in the TY the Tasmanian Tiger
series, I found it to be an enjoyable series of games that deserved more
general attention, and so I jumped at the chance to support this endeavor. I pledged
enough to get a digital copy of the game, since physical copies weren’t an
option, and even got a physical soundtrack and digital art book through
BackerKit. When asked which system I wanted it for, I opted for the Switch
version, both as an excuse to use the Switch and because the Xbox One version
wasn’t an option at the time (since I played TY 1-3 on the original Xbox).
After getting the chance to play it, I felt that the game held up pretty well
and benefited from all the HD improvements.
As was the intention with the Kickstarter, the game received a major
visual upgrade taking advantage of newer hardware. The most noticeable change
is environments receiving more detail to better sell what they’re supposed to
be, such as jungle levels having a higher amount of fauna to increase the
immersion without disrupting gameplay. The character models and cutscenes don’t
look too different from the original game aside from being cleaned up for HD. That
said, the art style and animations remain intact from how they were presented on
legacy platforms. Another visual change that I particularly liked is that there
are now subtitles during cutscenes, which makes it much easier to follow along
with the dialogue.
One major difference is a new difficulty setting called Hardcore Mode,
with some humorous sound effects in the difficulty selection screen. I didn’t play
on Hardcore prior to writing this review, however I like that the developers did
something different to justify a purchase from players who had already
experienced the game previously. One advertised feature for the Switch version
was the addition of motion controls, allowing you to use the Joy-Cons for
throwing Rangs and gliding. I started the game with Joy-Cons just to try this
out, and I can say it works really well once you get used to how it works (you
have to flick the Joy-Con up or down to throw), however the general size of the
Joy-Cons made this feel a bit awkward to me. At the cost of not being able to
use this feature, I switched to using a Pro Controller for the rest of my
playthrough (before I could learn how gliding with Joy-Cons worked) because it
felt more comfortable for me to use.
Comparison of the visual differences (taken from the Kickstarter). |
Due to meeting a number of its Stretch Goals, one of the new features
added to the game is an array of skins that alter TY’s appearance during
gameplay. Among these, a few highlights include the prototype version of TY, a
skin based on the Kickstarter-exclusive Doomeranger comic (which as of this
writing hasn’t been completed yet) and the ability to play as Sly the Tasmanian
Tiger. I played through the game using the Classic skin, though I like the
options that the game offers.
While my opinions of the game itself are largely similar to how I felt
when playing on the original Xbox, I did pay more attention to the story this
time and made some observations. The story itself isn’t bad, however it seemed
like the reason TY was the one assigned to retrieving the Talismans from Boss
Cass was more of an excuse to get the plot going because he just so happened to
stumble upon some cave drawings depicting what happened to them, as well as the
fact that TY’s parents happened to be among the Tasmanian tigers that sacrificed
themselves to protect the Talismans. Additionally, though the opening depicts multiple
Tasmanian tigers getting sucked into a portal, only TY’s parents came back after
Boss Cass’ defeat and the restoration of the Talismans. This works fine for the
story on an emotional level, however I couldn’t help but notice that detail
this time around.
From my experience with the Switch port, I would consider TY the
Tasmanian Tiger HD a successful Kickstarter story as well as a fine game on
its own merits. The additional gameplay options provide something new for existing
TY the Tasmanian Tiger fans to enjoy, while the visual touch-ups and tight
gameplay provide an excellent jumping-on point for new fans. If the Nintendo
Switch isn’t your platform of choice, the PS4 and Xbox One ports are currently
in development as of this writing, to be released in that order, so you will
have to wait a little. If Krome Studios decides to provide a similar treatment
for TY 2 and TY 3, I would gladly support them if they’re
anything like this.
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