Note: This review contains spoilers for Gears 5.
Since I’ve played the previous Gears
of War console titles, including Gears of War 4 (a game I never gave
a full review for), it felt inevitable to me to play Gears 5, the second
installment developed by The Coalition. I even went out of my way to get the
version with the Terminator: Dark Fate DLC. When I finally got around to
playing this game, I was curious about where this presumed second trilogy was
heading, but I left very wary of how a Gears 6 will turn out.
After the events of Gears of War 4,
JD, Del and Marcus have been officially reinstated in the COG army and Kait has
received the rank of corporal. As the new Delta Squad, they get to work on launching
Hammer of Dawn satellites to restore the Hammer of Dawn network in an effort to
defeat the Swarm. At the same time, Kait struggles with her familial connection
to the Locust and her loyalties to the COG.
In spite of an interesting setup, I had
a hard time getting invested in the storyline overall. The lack of a cohesive
direction and surprisingly simple plotline made me realize just how flawed this
new trilogy is so far. As a point of comparison, I made a similar revelation when
I watched the entire Star Wars sequel trilogy, although in this case I’m
less eager to blame a change in directors and would instead blame the writer.
To elaborate on the lack of cohesion,
Kait and JD go through rapid character development, most of which is conducted
offscreen for the latter. No one trusts JD after a certain reveal early on and
he’s a hardened person as a result, but he disappears for several hours and
comes back as a completely different person that everyone is suddenly willing
to trust. The main conflict, Kait’s relation to the Swarm, is resolved too
quickly, as her connection to the hivemind is severed halfway through, leaving the
entirety of Act III devoted to finding Hammer of Dawn satellites and reassembling
a rocket. This leads to a sense of uneven pacing that makes certain chapters
feel like they drag on with seemingly no end in sight, but then the final minutes
feel like a string of setpieces that I had barely any involvement in. When the
game does finally reach a conclusion, it feels less like it ends and more that
it just stops with a single shot meant to instantly keep you waiting for the
next game with bated breath.
Kait's conflicting loyalties are supposed to fuel the main conflict, but gets resolved far too quickly to feel meaningful. |
Late in the game, however, it then
suddenly asks you to make a major decision that left me confused the more I
thought about it. You’re asked to pick which of two major characters will
survive the events of the game, something I thought they only reserved for Clayton
Carmine’s fate in Gears of War 3. It seems this choice came too early in
the trilogy, as the characters involved still didn’t get complete arcs and now Gears
6 will somehow have to write around their absence or risk angering fans who
stood by their particular choice. In other words, The Coalition have written
themselves into a corner and muddied the future of the trilogy, all for the
sake of shock value.
The gameplay is more or less the standard
Gears formula, but more ambitious in its attempts to shake things up. One
of the more noticeable changes is that the JACK drone from the series is now
playable and plays a more direct supporting role in combat. JACK has a number
of abilities, including, but not limited to, stunning and freezing enemies, creating
a shield in front of the player or cloaking and buffing the other player characters.
Players can upgrade JACK’s abilities by collecting Components found within the environment,
which are often hidden to encourage exploration. I liked the inclusion of JACK
within the gameplay, as it added a new layer of depth to the combat, but I’ll
admit that I eventually got comfortable with certain abilities.
JACK is now playable and has a wide range of support options. |
I could say the opposite for the guns.
There’s not much innovation in the weapons themselves, with the Lancer GL, Cryo
Cannon, Flashbang, Breaker Mace and Pipe as the only notable additions in
single player. Though the game tries to encourage changing your weapons to
match the situation, even peppering the environment with the most appropriate
ones, I grew complacent with a specific set of weapons that fit my playstyle and
only budged when forced or necessary. These included the Lancer GL, Boltok
Pistol, Markza MK1 Marksman Rifle, Claw, Talon and Gnasher, along with standard
Frag Grenades.
As for enemies, this game introduces
DeeBee robots, specifically ones that are mind controlled by Swarm Parasites. I’m
on the fence about these since while introducing robotic enemies opens some avenues
for enemy design, they are, more often than not, used to mindlessly swarm the
player or serve as the basis of awkward stealth sections where you inevitably
have to fight them off. I wouldn’t mind more robotic enemies in the future, but
I think they would need to have more variety in their purpose to really see
greater acceptance.
I’ll also admit here that until partway
through the game, I legitimately forgot that the Swarm and Locust were supposed
to be separate entities. To me, this says that even having played Gears of
War 4, the appearance and purpose of the two groups blended together in my
head after a three-year gap between games.
One of the more ambitious changes is the
inclusion of large pseudo-open world segments in Acts II and III, where there are
specific destinations you need to reach for the sake of the story, but with some
side missions that require you to go out of your way to hit up other locations
on the map. These usually result in extra combat encounters, but they’re worth
the effort to unlock more of JACK’s ultimate abilities. Unfortunately, these
can also contribute to the game’s overall pacing problems.
At least the environments look great. |
You see, Gears 5 will at times
have odd, random difficulty spikes where certain encounters feel more difficult
than they really need to be for the sake of it. This isn’t to say the game is
too difficult, I actually elected to play on Intermediate and found it fairly
balanced most of the time, but there are encounters that seem to have one too
many enemies with unnecessary layers of defense. For example, there’s one fight
in an icy area where the last wave includes two Scions protected by shields
projected from Bastion units, which inevitably trap you in a corner and
overpower you (the worst part is that you can’t use any of JACK’s abilities, as
he’s opening a door at this point).
Now, while I did say I played on Intermediate,
I’ll admit that just to get past the encounter I described, I lowered the
difficulty down to Easy to get it over with and actually see what the rest of the
game had to offer. However, I forgot to raise the difficulty back up until much
later in the game, but then dropped it back down during the last few minutes of
the game. Hopefully, once you read the next few paragraphs, you’ll understand
why.
As a preface, I’ll reference the uneven
pacing again and say that while the dodgy story wasn’t paced too horribly, it
seems like The Coalition gave up within the last few minutes or so. At this
point, after getting on a truck, the game felt like a bunch of set pieces with
barely any participation, save for one absurd fight and an anticlimactic final
boss. At this point, I’d have considered Gears 5 just okay, certainly
not the worst thing in the world but an experience that could’ve been handled
much better.
Honestly one of the lazier bosses in terms of strategy. |
What really crippled my experience,
however, were the glitches. I’ve played every Gears of War game up to
this point and none of them had nearly as many glitches as Gears 5.
These started out fairly minor and wouldn’t have affected my opinion too much.
Every so often, I could see the seam between floor textures, like a line of
light between giant tiles. The game was also fairly free of texture loading, though
at the beginnings of some cutscenes I would notice textures and entire
character models simply pop into existence. At this point, the worst thing that
happened was minor choices not popping up on screen when prompted to make them,
even though they showed up the first time.
These glitches really ramped up, however,
during Act IV. During Act IV Chapter 1, the game suffered a very noticeable
framerate drop once a Swarmak spawned, chugging along despite being a Microsoft
property running on an Xbox One, which you’d think would have some greater
quality control. The framerate would return to normal after the Swarmak died to
a Hammer of Dawn strike.
But then Act IV Chapter 2 took it
several steps further. At the end of an encounter with a Swarm Flock and a
Carrier, I noticed that two Leeches that the Flock spawned were drawn under a
stairway tucked in the back. In order to kill them, I had to bait them with my
mere presence to try and attack me, causing them to explode while still underneath
the stairwell, finally completing the mission and allowing me to advance. What
followed next was a specific string of glitches that I never imagined I would
ever see in a Gears of War title.
After advancing to the next mission, I
went through a set piece with a Swarmak, but the game started infinitely saving
the checkpoint. When a cutscene ended, the game drew Kait outside the
truck she was riding in, which led to her death and a Game Over. The infinite
saving that I mentioned persisted at this point, preventing me from actually
reloading my progress, even after quitting to the main menu. I could only
reload my progress after a cold boot of the game (in this case, quitting the
game, then fully removing and reinserting the disc), but loading my progress
brought me back to the fight with the Swarm Flock and Carrier.
But it didn’t stop there. This time,
when the Swarmak appeared during the subsequent cutscene, it floated above the
ground and harmlessly followed the truck, then moonwalked back to a spot it was
supposed to stand in. However, this glitch prevented “Super Cole” (Augustus “Cole
Train” Cole in a mech suit) from showing up and the Swarmak, along with the
rest of the Swarm in this set piece, just stood there and got mowed down by the
Cog, which gave me flashbacks to the General RAAM fight at the end of the
original Gears of War (where taking advantage of a glitch was the only
way to beat him). I figured that killing the Swarmak might get things moving,
so I killed it with a turret, but “Super Cole” still didn’t show, preventing me
from advancing the game and leaving me stuck in a nightmarish purgatory. Once I
reloaded the checkpoint, the set piece and the rest of the game played
properly.
Imagine this thing moonwalking and then standing there shooting but not hitting anything. |
And if all that wasn’t enough, the game
never gave me the achievement for beating the campaign even though I watched
the credits. If you need any perspective, there were forum and Reddit threads
about this specific issue back in September 2019, meaning this problem existed
since launch and wasn’t fixed, even though I played with the latest patches. I’m
truly speechless at The Coalition’s pure ineptitude at this point.
I’m sure you’re wondering by now if I’ll
talk about the multiplayer modes, but I can’t. Unlike some previous entries,
there’s no way to actually play any of them locally and I don’t have Xbox Live
Gold (as I opted for PlayStation Plus), so you’ll unfortunately have to look
elsewhere for that.
The only other praise I can give this game,
outside the beautifully rendered and visually distinct environments, is the
voice acting. In spite of the quality of the script, all of the returning cast,
especially John DiMaggio as Marcus Fenix, did a great job in their roles. I’ll
also give props to actually having Linda Hamilton voice Sarah Connor in the Terminator:
Dark Fate DLC pack, even if I can’t take full advantage of it.
Linda Hamilton is an unexpected highlight. |
If you’re looking for a good Gears of
War experience, Gears 5 is difficult to recommend. The script is
dodgy, the gameplay holds itself back in places and the glitches left a really
bad taste in my mouth, especially considering The Coalition has yet to actually
fix them. Only play this if you play the Gears of War multiplayer religiously
or you’re in the story for the long haul. I’ll probably play Gears 6 anyway
just to see how they plan to wrap up this mess of a trilogy, but I’m not enthusiastic
about it.
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