Note: The following review contains spoilers for
Kingdom Hearts III.
When I played Kingdom Hearts III last
year, I liked it overall, but thought it had something missing within the comparatively
weak storytelling and mishandled gameplay. A free Critical Mode patch fixed
this, but the idea of paid DLC was still officially on the table. This came to
fruition with Re Mind, a $30 expansion ($40 if you want exclusive
concert footage) that promised additional story content related to the ending
of the game, along with some additional bonuses. Naturally, I pre-ordered the $40 version and played it as soon as I could to see if it could fill in that part of game
that felt incomplete. While it did accomplish that to some extent, it felt
overpriced for the amount of content I got.
Determined to rescue Kairi, Sora uses
the power of waking to travel to The Final World, where Chirithy tells him that
if he continues with his plan, he’ll disappear for good. Sora, ready to accept
this consequence, travels back in time to the Keyblade Graveyard shortly before
the final battle with the Real Organization XIII. Without a corporeal form, he
traces the hearts of other guardians of light and learns new truths through
experiencing their battles firsthand.
The story presented in this DLC does an
admirable job of trying to rectify issues players had with what was presented
in the base game. Some plot holes and conveniences are finally explained and help
make certain twists more palatable, like how Xehanort was able to fill out the
ranks of the Real Organization XIII. There’s also a payoff that gives the
finale of the base game, Sora’s mysterious disappearance, more context.
One thing that helps with this goal of
the DLC is the ability to finally play as characters other than Sora outside of
very specific moments. During the Keyblade Graveyard’s boss rush, you’re now
able to pick between Sora or another character for the fight, which allows
players to get more into their heads and also offers a different kind of
challenge if the player was overleveled as Sora. If that wasn’t enough, there
are also new bosses added into the mix to help flesh out what happened at
certain points during the fight at the Keyblade Graveyard, including what
happened between Lingering Will and Terra-Xehanort and what the other guardians
were doing while Sora was off fighting Xehanort.
You can finally play as other characters in the Keyblade Graveyard. |
Speaking of the fight with Xehanort, one
of the highlights of this part of the DLC is the ability to finally explore
Scala ad Caelum, an area that was mostly glossed over in the original release.
Now, players can explore the full map, including a much larger second area that
contains a number of puzzles, including one underground, that are required to
advance the story. This area also includes its own set of chests, which contain
items that can be carried over to the base game. I almost wish there were more
to do, as it’s fairly short in spite of the sheer size of the city, but I
suppose they had to take lore into account when designing it.
Even with all there is to do in Re Mind,
however, it actually doesn’t take very long to complete. Depending on how you
play, you’re looking at anywhere between three to five hours of content. While the
new story segments did do a good job explaining away some of the confusion from
Kingdom Hearts III, it still didn’t feel like it went far enough.
Considering that you’re essentially playing through the Keyblade Graveyard
again, it honestly feels like they could’ve just added a lot of what’s in here
to the base game, especially the ability to play as other characters during the
final boss rush, without putting it behind a paywall.
Once you’ve finished the Re Mind episode,
however, there’s still more to do. Completing Re Mind unlocks the Limitcut
episode, which attempts to address the criticism of lack of difficulty in the
bosses of Kingdom Hearts III by adding 13 superbosses. These
superbosses, representing the members of the Real Organization XIII, also come
with a massive difficulty spike in comparison to their original counterparts,
which can come as a huge shock to those who are either used to Kingdom Hearts
III’s general difficulty level or not hardcore gamers. Defeating each of
the bosses properly can easily take dozens of hours, though if you’re
underprepared, you can still hop between Limitcut and the base game from the Load
menu.
Limitcut tries to continue the story
past the finale of Kingdom Hearts III, but is still very minimal in its presentation
and leaves itself very open-ended. Even the returning Final Fantasy
characters, one of the biggest draws of the DLC, don’t have much in the way of
screen time and are mainly there as a vehicle for the extra story content to
work. It’s worth noting as well that the setup for the 13 superbosses is nearly
identical to the Garden of Assemblage from Kingdom Hearts II Final Mix,
in which players could fight more powerful Replica Data versions of every
member of Organization XIII.
Final Fantasy characters return during the Limitcut Episode. |
Completing Limitcut also unlocks one more
surprise, a Secret Episode featuring an all-new secret boss. I won’t spoil
anything, but this particular boss is a true test of the player’s skill and beating
it leads to a twist that may very well inform the future of the series. That
said, whatever story is there is pretty vague, likely to keep fans intrigued
through speculation.
Sora faces a new boss during the Secret Episode. |
Of course, there are other perks to
owning the DLC. One thing that’s now locked behind the paywall is the addition
of a Premium Menu, which allows players to customize the game’s difficulty
through EZ and PRO Codes, which you can adjust at any time. EZ Codes can add
modifiers like HP/MP Regen, permanently cutting shop prices in half or the ability
to one-shot all enemies and bosses, among many others. By contrast, PRO Codes
can add challenges like No Formchanges/Grand Magic, No Cure, and HP/MP Slip,
among many others. The Premium Menu also rewards players for using either set
of codes by offering merits for completing certain tasks, often with handicaps.
Some of the PRO Codes available through the Premium Menu. |
While the Premium Menu can add a fresh
spin to the game, you have to start a new game if you want to use them, and
even then, you can only select either one of the sets or none at all. The only
way to switch between EZ and PRO codes with ease is to unlock the ability to do
so by completing the game with either set.
Interestingly, use of EZ and PRO Codes
can still carry over to the DLC content, since they’re tied to the individual
save file (you have to select a save file with game clear data before starting
the Re Mind, Limitcut or Secret Episodes). I’ll admit that for the sake of
seeing all the story content of the DLC, I took advantage of this by
speedrunning a new Beginner Mode save with EZ Codes to one-shot my way through
the game and all the new superbosses. Beating the Secret Boss this way also
felt very hollow, so I did my best to fight it on equal footing, which in this
case meant minimal handicaps. If it means anything, it should say something if I
was kept on edge throughout the whole fight even with HP/MP Regen turned on.
There’s also one invaluable piece of
advice I’d like to give about the Secret Boss. If you have a Kupo Coin and
manage to get far enough in the fight without using it, the boss has the
ability to steal it and the use it to revive themselves with half health on
death. This came as a complete shock to me when it happened, so I want any
readers to be aware of it going in.
One last thing included in the DLC
package is the Data Greeting feature, which allows you to create your own photos.
There’s a lot of customization, including location, characters, enemies, items
and visual effects, though there’s a limit to how many of each thing you can
have in one environment at a time, along with some additional limitations on
availability. The possibilities are nearly limitless, so this seems like the
right tool for the more dedicated users to create any scenario they can think
of.
There are plenty of options available for making your own pictures. |
If you choose to spring for the more
expensive $40 version of the DLC, you’ll also receive footage from the November
30, 2019 -World of Tres- concert. The total runtime of the footage is about a
couple hours long and you can choose to watch it all at once or individual
songs. Since I had seen the Kingdom Hearts Orchestra -World Tour-
version of the event, I’d say this footage is worth it for fans who had either
seen a version of the orchestra without Kingdom Hearts III music or who
had otherwise not been able to attend the event. Only then would it maybe
justify paying the additional $10. I should warn you, however, that paying $40
for this version of Re Mind is the only way to get it, even if you already
bought the $30 version.
Before I end this review, I want to
bring up that due to the passing of Rutger Hauer in 2019, the role of Master
Xehanort was passed on to Christopher Lloyd. Christopher Lloyd is a talented
actor and does a great job in the role for the DLC, and even has repeated lines
from the base game re-recorded for continuity, but I’ll admit that most of the time
I still heard him as Doc Brown from Back to the Future. I’m sure that
like Rutger Hauer, however, I’ll get used to his take on the character.
While the content of Re Mind is a
solid package, I don’t feel there’s enough to justify the $30 or $40 price
point, especially considering this is Kingdom Hearts III’s form of a
Final Mix. If the price points were $20 and $30, then this would be easier to
recommend to more fans of the series, including those who liked Kingdom
Hearts III in spite of its flaws. Otherwise, this is better suited for the
already hardcore fans of the series and people who just can’t get enough challenge.
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