Two years following the release of Spy Fox 2: “Some Assembly
Required” in 1999, as well as a spin-off game called Spy Fox in: “Hold
the Mustard” within the same year, Humongous Entertainment would release
the inevitable third game, Spy Fox 3: “Operation Ozone”, in 2001. This
would turn out to be the final game in the main Spy Fox series, with
Humongous Entertainment itself going defunct in 2006. Upon getting to play Spy
Fox 3, I found this state of affairs unfortunate, as it introduced a number
of gameplay concepts that improved over Spy Fox 2 that contributed to a
rather interesting experience.
Spy Fox receives word that Poodles Galore, the Queen of Cosmetics, is
attempting to use a giant aerosol can in outer space to destroy the ozone
layer, with the goal of making a profit by selling SPF 2001 sunscreen to
protect against the sun. The only scientist who can stop the aerosol can, Plato
Pushpin, has been captured by Poodles Galore, and so it is up to Spy Fox to
rescue him. Once Spy Fox succeeds, Plato is taken to the Mobile Command Center,
now located in outer space; from there, Spy Fox must retrieve four items so
Plato can create a Congeal Pill to stop the aerosol can.
As with previous Spy Fox games, the story is pretty
straightforward and easy to follow. What’s interesting, though, is that between
collecting a few of the items, a cutscene will play that expands on Poodles
Galore’s backstory, something that seemed to be missing with William the Kid and
Napoleon LeRoach. Whether these cutscenes make Poodles a more interesting
villain depends on the player, though it does certainly make her more well-rounded.
There’s also two different endings depending on whether you perform a certain
action at the right time near the end, however I was able to get the ending
where you capture Poodles Galore first try.
With this game comes a number of improvements that expand on the
previous games’ point-and-click gameplay. Based on a walkthrough I consulted a
few times due to the game’s complexity, two of the items are the same in each
playthrough while the other two are randomized between a pool of two. To retrieve
each of these items, the player now has four different locations to explore,
including the starting area. Some of the clues to get these items or advance in
a level are even more randomized than in previous games; for example, if one of
the items you need to obtain is beauty clay, as I did in my playthrough, you
need to know which type of clay you specifically need, the exact type of which
is given in a sheet of the items you can consult at any time and the location
of which is found on a grid somewhere in the Lake area.
Spy Fox must stop Poodles Galore from destroying the ozone layer with a giant aerosol can/space station. |
Some things even require you to bounce between locations in order to
get them. For example, in order to get a piece of chicle from Chiclepichu in
the Jungle, one obstacle requires getting the second half of an amulet. To get
the other half, you have to get it from a shop in the Lake, however you are
given a code phrase that you need to know the correct response to. To get the
correct response, you are prompted to see an informant in the Desert, who gives
you a makeup kit that can tell you the correct answer. After getting the other
half of the amulet this way, you are now free to enter Chiclepichu.
One additional gameplay tweak is the introduction of a deep pocket in
Spy Fox’s suit, which makes inventory management a lot easier to deal with since
previous games gave Spy Fox a new pocket for each item, which got out of hand
in Spy Fox 2 to the point it nearly covered the bottom third of the screen.
While my playthrough didn’t seem to take full advantage of the deep pocket, it’s
a nice feature that could’ve been put to great use in a hypothetical Spy Fox
4. A couple extra features include the Spy Watch now having a constant
readout based on your system clock, as well as an increased character count in
the Save files; while the latter might not seem like much, I sometimes used the
name of a save file in previous games to give myself a hint on what to do next,
since I would play them in chunks, so the added space made this a lot easier
for me.
The game retains a consistent art style with previous games, though
with some improvements. Building off of Spy Fox 2, Spy Fox himself has
an increased expressiveness in his animations, including a wider range of
facial expressions, which serve to make him more of a relatable character. Also
building off the previous game, Monkey Penny has an increased amount of
animations in the Spy Watch, giving her something to do while she talks to Spy
Fox instead of recycling the same animation from Spy Fox 1 like Spy
Fox 2 did most of the time.
The voice acting is still good, though only Spy Fox, Monkey Penny and
Professor Quack return from previous games. Ken Boynton’s performance as
Professor Quack, whose role is similar to Q from the James Bond
franchise, has been consistent throughout each of the games, though this game
seems to be where he is most comfortable in the role. Mike Madeoy returns as
Spy Fox in this game from Spy Fox 2, putting more of his own take on the
character while displaying his experience with the role. Anita Montgomery
voices Monkey Penny in this game, replacing Gina Nagy from every previous game,
however her voice was so spot-on with Nagy’s that I couldn’t really tell the
difference. Even more impressive is when I found out Montgomery had also voiced
Poodles Galore in this game, as their voices and personalities were so distinct
from each other that I initially thought they were done by two separate
actresses.
Spy Fox 3: “Operation Ozone” is one of the better Spy Fox games
in the series, if not the best. On a technical level, this game has the best mechanics
and possibly the most randomization, allowing for a great level of replay value
and making the game perhaps the most complex in the series. On a storytelling
level, the game seems to go to greater lengths to expand on its villain, making
Poodles Galore arguably more layered compared to previous antagonists. This
game is definitely recommended for Spy Fox and Humongous Entertainment
fans, however I would suggest newcomers to start from the beginning with Spy
Fox in: “Dry Cereal”.
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