Three years ago, Toby Fox released the
critically-acclaimed Undertale, a friendly RPG where no one has to die. Early
this year, we reviewed the PS4 release of the game and felt that, while not
perfect, it was indeed a great game and worth at least one playthrough. Now, on
October 31, 2018, Toby Fox has released a mysterious game called Deltarune Chapter 1 for
PC and Mac, though it must be downloaded from its own dedicated website and
comes with the stipulation that no one talk about it publicly for the first 24
hours. While this embargo will be lifted by the time this review is posted, I
will still try to respect his wishes and not spoil anything about the game so
that whoever is reading this can go in as blindly as possible. With that said,
here are my thoughts on the experience.
A human named Kris arrives late to a
class populated by monsters. With no remaining partners for a project, Kris is
paired up with a delinquent monster named Susie. The two are sent to fetch new
chalk from the school’s supply closet, but when they enter, they are dropped
into an abyss. When they awake, they find themselves in a mysterious world
already in conflict. Their search for an exit takes on an adventure where they
discover more about themselves and how their actions can influence the world
around them.
Without spoiling too much, Deltarune’s
story seems to draw heavily from Undertale. Certain characters seem to fill
much of the same roles and the general plotline occasionally echoes certain
story beats. While the witty dialogue and the clever and emotional writing
capture much of the same spirit as Undertale, and some allusions to that game
are hard to ignore, the execution of the story is enough to give Deltarune its
own identity and I personally got very invested in the world and characters.
Talking about anything more specific beyond this point, including the ending,
falls into spoiler territory.
The gameplay of Deltarune is also very
similar to Undertale, but with a number of improvements that show that Toby Fox
isn’t yet out of ideas. Some are minor, like a dedicated run button with an
option to automate the action, while others are more major, such as introducing
environmental hazards that can potentially drain your HP while out of combat.
The biggest difference is the change to
the turn-based combat system. The player can now control a party and fights in
third-person, which opens up new opportunities for interactions and allows for
more visually interesting encounters. During combat, the player can choose
between the same FIGHT, ACT and ITEM commands, but MERCY is now SPARE and there
is now a dedicated DEFEND option. Actions during combat, such as using DEFEND
and getting close to enemy attacks, can now build up TP, Tensions Points, that
can be spent on new options from another party member’s MAGIC command.
With the Party system, the player
chooses options that each party member will perform during their turn. However,
it’s also possible for Kris to use ACT commands to direct his teammates to perform
certain actions, including peaceful moves that affect every enemy at once.
These new complications mean that it’s possible for the player to potentially
end several conflicts peacefully within the same turn, but failure to plan
ahead can mean a wasted turn and another round on the defensive.
During the enemy’s turn, a square Bullet
Box appears in the center of the field with the player’s SOUL, represented with
a red heart, in the middle of that. At this point, the player must dodge
projectiles in a Bullet Hell-style minigame, made more chaotic by the fact that
each enemy has their own unique bullet pattern, with projectiles and formations
of varying shapes and sizes. Some fights also play with the confines of the
Bullet Box itself, which can make dodging projectiles more complicated.
Also notable is the inclusion of 38 new compositions by Toby Fox, all of which perfectly contribute to the
atmosphere of each area, particularly the new combat music. Some might say that
Toby Fox has surpassed his already amazing compositions from Undertale, a
sentiment I’m inclined to agree with.
Ultimately, Deltarune Chapter 1 is a very worthy
successor to Undertale. The story is very emotionally engaging with memorable
characters and improved music, plus the new combat system demonstrates Toby
Fox’s ability to take something that’s already iconic and breathe new life into
it by exploring its previously untapped potential. I would recommend you give
Deltarune a try, though I will advise that you might get more enjoyment out of it if you've already completed Undertale.
You can download Deltarune Chapter 1 for free here: https://www.deltarune.com/
You can download Deltarune Chapter 1 for free here: https://www.deltarune.com/
No comments:
Post a Comment