Limbo is a game I knew about back when it released in 2010, however I
had never actually played it for whatever reason. By contrast, I knew
absolutely nothing about Inside, even when it first released in 2016, so I did
not know that it had been done by the same developer as Limbo, Playdead, until
the release of the recent Inside + Limbo Double Pack for PS4 and Xbox One.
Though I saw this as an opportunity to finally see what the fuss was about with
Limbo, my lack of knowledge on them sharing a developer led to me playing
Inside first, as it had gotten top billing on the package. Either way, from
playing the PS4 version of the collection, I found it overall to be a rather
interesting experience.
Both games follow a young-looking boy on a mysterious quest, which is
all I can really say about the stories of both games without possibly spoiling
it. I can say, though, that the way each game drops you into the present
situation is actually pretty engaging, as it makes you want to try and figure
out what’s going on the further you get into it. Whether or not it pays off is
entirely subjective, however the minimalist presentation of each game does keep
you guessing until the very end (and possibly even afterwards).
The gameplay is similar across both games, utilizing minimal controls
to solve environmental puzzles to move forward; this also gives the game more
accessibility akin to a Thatgamecompany game, only with a much less
family-friendly tone (Limbo and Inside are each rated T and M respectively by
the ESRB). Both games also use a rather minimal soundtrack, which helps to
highlight key moments as they come up and build up an atmosphere that the
player can get sucked into. As an additional feature between games, there’s also
some secret collectibles that the game gives you no warning about and can
reward you with a different ending for finding them all. I managed to miss all
of the collectibles in Inside and stumbled upon some in Limbo, however I don’t
feel like scouring the games again to find all of them.
Though there are many similarities between both games, let’s look at the
little things that make them stand apart from each other.
The graphical style of Inside contrasts with the previously-released Limbo, presenting itself in 2.5D with bright colors. The general aesthetic is rather
minimalist, taking on a uniquely blocky appearance that is pleasing to the eye.
The deaths the player character can face for messing up can get still get
rather graphic, much like its predecessor Limbo, however the fact that the gore
is largely bloodless does not stop it from earning its M rating. The fact that
the setting is more 3-dimensional leads to some stunning backdrops, however the
details found within them are what add to the game’s own sense of atmosphere
and overall experience.
By contrast with Inside, Limbo employs an even more minimalist 2D
style, with silhouettes very heavily employed to give the game its very iconic
look. So iconic is this style, in fact, that electronic musician Deadmau5
(himself a gamer) used it as inspiration for the music video to his song “The
Veldt”, the lyrics to which draw from the Ray Bradbury story of the same name
(incidentally, due to the timing of the music video’s release, it is dedicated
to Bradbury’s memory). Though it, too, has some gruesome death animations (I
even jumped the first few times it happened), the game has a T rating and
features a complete lack of blood. I would draw a comparison to the film Logan,
in that the Logan Noir version somehow appears less bloody despite being the
exact same movie, which can be attributed to the fact the Noir version is in
black and white as opposed to color.
On their own, Limbo and Inside are both interesting games to play at
least once, as each are good at creating an atmosphere with great visuals.
Though their gameplay styles have some general similarities, they do enough in other
areas to stand out from each other and immerse you in their respective worlds.
As each one can be purchased individually, the collection doesn’t provide
anything new to existing fans aside from owning both games on a physical disc.
Notably, the game takes a page from Journey Collector’s Edition and allows you
to install each game separately from the disc, so those that have only played
one of the games on consoles can simply install and play whatever they haven’t
already played. Those that have not played either game will get a great deal
out of this collection, especially if they can get it at a discount. If you are
new to either game, it really is best to go in blind and experience their
stories for yourself firsthand.
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