In the interest of holding fans over
until the inevitable release of Kingdom Hearts III, Square Enix has released HD
Remix compilations of already existing games in the series on PS3. Both of
these Remixes, HD 1.5 and HD 2.5, collect two full games and a cutscene
version of a third. Recently, in the interest of hyping up the end of the Dark
Seeker Saga, they have released a third compilation, this time released on PS4,
known as HD 2.8 Final Chapter Prologue. Unlike the other compilations, this one
features an HD remaster of Dream Drop Distance, previously only playable on the
Nintendo 3DS, as well as an original short game and an original CG movie which
covers the events of an otherwise nonessential smartphone game. Essentially,
this particular collection is meant to fully prepare players for the events of
Kingdom Hearts III.
The first item in the collection is
Kingdom Hearts Dream Drop Distance HD. While it may seem a challenge to port a
game from a system with two screens to a system which only allows for one, the
team definitely pulled it off. Immediately noticeable is the increased
graphical capability, which better takes advantage of the screen size and
allows every detail to be seen with better clarity. Beyond this are a number of
gameplay tweaks to make the game more controller-friendly, mainly by assigning
Dream Eater functions from the second screen to a sub-menu menu system not
unlike Kingdom Hearts II. To explain, there is a sub-menu menu for activating
special Dream Eater attacks and another for switching out an active Dream Eater
with the one in reserve, though these can also thankfully be accessed like a
shortcut menu from previous games.
There are a number of additional changes
made to the HD version of Dream Drop Distance, including, but not limited to,
extended Drop times, three Command Deck commands instead of two, gameplay in 60
FPS and the ability to view a map of the area by pressing the DualShock 4’s
touchpad. There are also three exclusive Dream Eaters, Catanuki, Tubguin Ace
and Beatalike, for players to create and bond with. While the Dream Eater
mini-games have been reworked pretty well to fit with a DualShock 4 layout, the
only complaint I have is that a mini-game where you pop balloons involves
precision control with the touchpad, which feels awkward at first and takes a
while to get used to, since you otherwise have no frame of reference for where
your finger is in relation to the position of the balloons on the screen.
Weighing both the good and bad, Dream
Drop Distance HD seems like the ideal way to play such an important game in the
story. Its improvements are enough to feel right at home on PS4 and provide an
ultimately smoother experience.
Next up is an original short game under
the, rather lengthy, name Kingdom Hearts 0.2 Birth by Sleep -A fragmentary
passage-. This game tells the story of Aqua’s journey through the Realm of
Darkness after the events of the Secret Episode from Kingdom Hearts Birth by
Sleep Final Mix. Since the story can be completed in about three hours or less,
the story isn’t very deep. However, what we see from Aqua’s point of view does
give her some semblance of closure and fairly neatly ties together the points
from when we see her at the end of Birth by Sleep to when we see her in
subsequent appearances. In addition, the framing device for the story, Yen Sid
explaining Aqua’s past to Sora and Riku, serves nicely as both an epilogue to
Birth by Sleep and the prologue of Kingdom Hearts III. In other words, this
alone makes the game a must-play.
Apart from filling in previously-unseen
details of Aqua’s backstory, 0.2 Birth by Sleep is also more or less a demo of
the kind of graphics and gameplay players can expect from Kingdom Hearts III. In
terms of graphics, it’s a major step up from previous games due to being
rendered in Unreal Engine 4 with the new Kingdom Shader applied. While the
lighting and environments are impressive, the character models, though
well-detailed, end up with a texture resembling plastic, as they are a little
too smooth. On the upside, it helps the series finally resemble the
pre-rendered FMV sequences seen in previous installments.
Keyblade Master Aqua about to face off against a Demon Tower enemy made of Shadow Heartless. |
As for the gameplay, it feels like a
number of gameplay elements from previous games have coalesced into a new whole.
The game does away with the Command Deck, instead returning back to the classic
Menu system as a base, along with the introduction of a second “page” for the
shortcut menu to separate Magic from Items. On top of this base, the gameplay
uses the MP system from Kingdom Hearts II, Shotlocks and the Focus gauge from
Birth by Sleep and the presence of Flowmotion from Dream Drop Distance, though
in a more limited form here. Additionally, the game introduces the ability to
teleport between Save Points, Objectives which unlock clothing and color
options for Aqua and Situation Commands, which operate as a more upgraded form
of Reaction Commands. Magic now also leaves an effect on the environment,
allowing for some new effects and interactions in combat.
Controlling all of the gameplay elements
during combat felt very smooth and responsive, especially since everything was
incorporated in a surprisingly effective way. Knowing that Kingdom Hearts III
will introduce more mechanics on top of this, including the return of Summons
and Drive Forms, it’s good overall that the developers decided to provide such
a glimpse into what’s in store for the future of the franchise. While 0.2 Birth
by Sleep is essential to play in more ways than one, it also manages to provide
a pretty satisfying experience that may leave long-time fans wanting more.
The last item in HD 2.8 is an 80-minute
original feature with the title Kingdom Hearts χ Back Cover (read as Kingdom
Hearts Chi Back Cover). This film tells the story of a group known as the
Foretellers, six apprentices who have been given important tasks to complete in
the event that their master, the Master of Masters, disappears. Though it is
meant more as a companion to the Kingdom Hearts χ game and its Unchained χ
version, it feels like a potential substitute, as it is essentially the events
of χ told from a different point of view. Its place as a distant prequel to the
rest of the series allows it to explore certain story elements discussed in
other entries, mainly the Great Keyblade War, and gives a new context to the
Gazing Eye, a blue eye last seen in Xehanort’s Keyblade.
The mysterious Master of Masters. |
As much as the feature sheds new light
on the events of the series, it unfortunately doesn’t reach a solid conclusion,
instead allowing its events to tie into the events of 0.2 Birth by Sleep and,
presumably, Kingdom Hearts III. In addition, the narrative is driven by a
single question, “Who is the traitor?” On the upside, the rendering is very
impressive, as it also uses Unreal Engine 4 and the Kingdom Shader. Though the
plastic feeling doesn’t completely go away, the fact that the important
characters are all wearing clothing covering their features seems to make the
aesthetic more visually appealing. While χ Back Cover isn’t a perfect movie,
series fans are pretty much obligated to watch it, if only to feel like they’re
staying in the loop.
Kingdom Hearts 2.8 Final Chapter
Prologue is an interesting and worthwhile collection. The inclusion of an
essential piece of the long-running puzzle and two pieces of original content
are more than enough to make this a must-have for Kingdom Hearts fans.
Fortunately, the quality of the contents help it to feel less like a mere
obligation and the presence of original content in an HD collection for the
series also helps justify the price tag. If nothing else, this entry confirms
that it is indeed the final stop before the events of Kingdom Hearts III. Now
all we have to do is wait just a little bit longer.
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