You have no idea how hard it was to find screenshots for this. |
When Spider-Man 2 first hit the silver
screen back in 2004, I obtained the PS2 version of its tie-in game out of
curiosity. Back then, when I was about 11, I remember having a total blast with
it as I spent a lot of my free time completing a lot of the game’s side goals
or just swinging around New York for fun. Later, however, I ended up getting
rid of the game and had regretted it ever since. Recently though, I believe it
was last year, I got a replacement copy, which I began playing around the time
The Amazing Spider-Man 2 came out since we had rewatched Spider-Man 2 to get a
review on this blog. The result is that, as a 21-year-old, I have a new
perspective on the game itself, though I’d say that, despite some things not
aging well, the magic is still there.
The game follows the plot of the film
rather closely, detailing Peter Parker’s struggle between continuing on as
Spider-Man and giving up the persona to live a normal life. However, there are
a few places where the game notably deviates from the film, mainly in how it
introduces a few additional characters. Spider-Man has to fight additional
villains, those being Rhino, Shocker and Mysterio, and Black Cat shows up to
help Peter choose which life he wants to live. I found this new narrative to be
interesting, partly because it feels like they used an earlier version of the
script, but also because it offers an alternate string of events to follow that
gives it a different feel than the movie. The scenes that do recreate the film
are altered in some ways, but you can still imagine them as they really were if
it bothers you (it didn’t for me). Still, it was pretty easy to follow and it
wasn’t bad at all to revisit it, however the gameplay can make specific
sections annoying (more on that later).
Spider-Man 2, or at least this version
of the game, is notable for its gameplay. More specifically, it is the first
game where you can web-sling as Spider-Man in a three-dimensional space. The
physics in this game work very well, taking speed, power and momentum into
account when swinging off of buildings, effectively allowing you to do whatever
you wish in a very intuitive fashion. When not trying to complete objectives,
it’s a lot of fun to just simply swing around Manhattan (as well as Roosevelt,
Ellis and Liberty Islands) and feel a sense of great freedom. The combat also
takes some of these things into account, though it is basically a fun brawler.
You can buy upgrades at the Spider Store with Hero Points that you earn during
gameplay that increases your effectiveness in combat and while web-slinging. An
additional mechanic allows you to dodge attacks, visualized through
Spidey-Sense, as well as another that lets you slow down time to either dodge
more effectively or attack certain enemies more easily. When all put together,
both the exploration and combat is actually pretty exciting at times and really
captures what it feels like to be Spider-Man.
You can eventually do stuff like this. |
Like in any open world game, there are
missions that Spider-Man can complete. The story missions follow the script and
understandably happen in a more linear fashion. Side Missions, on the other
hand, are numerous and are spread across the world. However, these occur more
naturally, being able to randomly pop up wherever you go. Some are triggered by
talking to someone while others are active and happen at that given moment.
There is no penalty for ignoring a mission, but if you don’t complete what you
are actively participating in, you lose 100 Hero Points, which can be a big
deal if you’re trying to save up for one specific upgrade in the store. While
there are a few types of missions you can partake in, most of which involve
stopping armed equal opportunity thugs, it can get a little repetitive to
complete them, especially when playing them back-to-back, since in the end
there are very little types but only slight variations on them occur each time.
Going through the story unlocks more types, but in the end they are still
variations on the same missions you’ve already completed multiple times.
One mission type which stands out as
particularly annoying though is when you must retrieve a girl’s balloon. The
girl’s voice is very loud, as you can hear it from a mile away, always
reminding you that a balloon is very slowly rising to the sky. You can’t use
your web on the balloon, or else it will pop, so your only choice is the
physically grab it, but in some environments the task is rendered very herculean
or otherwise impossible. The worst part however is that, when you fail, you’ll
hear the same girl sob very loudly in the same annoying tone. I never liked it
ten years ago and I don’t like it now, so in this playthrough I intentionally
avoided the balloon side missions as long as humanly possible, though I did succeed
a couple of times.
The story missions aren’t without their
faults either however. Naturally the missions get harder, though at times the
difficulty felt supernatural. I did succeed with missions once I knew what to
do, but especially noteworthy is the final battle with Doctor Octopus. At this
point it’s understood that you’ll need to dodge his attacks and use webbing on
his arms, but the reaction time required is very short and, if you’re not
careful, he can throw you into the water almost as soon as the fight begins, resulting
in an automatic loss. In other words, be very careful.
For the time that it came out, the
graphics are pretty impressive, faithfully recreating the look of each
character that appears, especially when it comes to making the ones who
appeared in the movie look like the actors who played them. When I look back on
it now, the graphics, especially the draw distance on the city, haven’t really
aged too well, but there’s still a charm to this so I didn’t really mind.
However, I will say that certain movements looked a little odd, especially the
mouths within and outside of pre-rendered cutscenes. Still, it’s interesting to
know what they were capable of in 2004. I liked the bright color palette, which
matches the inherently silly tone of the comics and Sam Raimi films.
New York is your playground. |
As for the voice acting, I’m impressed
by the fact that they managed to get Tobey Maguire, Kirsten Dunst and Alfred
Molina to reprise their respective roles as Peter Parker/Spider-Man, Mary Jane
Watson and Doctor Otto Octavious/Doctor Octopus. Their deliveries seem a little
off now, but I still think they turned out great performances, especially
Alfred Molina who pulls off Doc Ock really well. Bruce Campbell also appears as
the voice you hear giving tips, which he does very humorously in his signature
voice. The other voice actors do a good job as well, even if we have to settle
for not-as-good sound-alikes for Harry Obsorn (James Franco in the movie; Josh
Keaton in the game) and J. Jonah Jameson (J.K. Simmons in the movie; Jay Gordon
in the game). I will say also that the music is pretty good too, with very
energetic combat music by KMFDM and a very good score by others, including a
not-that-bad rendition of the Spider-Man theme by The Distillers (who are even
advertised in-game via graffiti).
Simply put, Spider-Man 2 is a very good
game. The different story direction is interesting and while the gameplay is
amazing, it has its own hang-ups that could have been worked out a little. What
makes up for this is the inclusion of three major stars from the film, as well
as the humorous Bruce Campbell, along with the faithfulness to the tone of
Spider-Man in general. I’m certain that modern open world superhero games,
including the Infamous series, have made improvements on the genre in
significant ways, but Spider-Man 2 has a certain charm that is hard to override
and is definitely worth a look for those who are seeking PS2 nostalgia or who
don’t like the divisive gameplay of later Spider-Man titles. Plus, there is
plenty of replay value in the many collectibles or the simple joy of
web-slinging through a huge city. Trust me; this game is worth every penny.
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