I’ve never really played that many
sports games, but I have gone through phases of interest in certain sports and
there are certain events that I will watch without question, mainly the Super
Bowl, and I do root for/against certain teams regularly. When I first
“discovered” sports as a kid, there was a time when I cared about Basketball
and rooted for the LA Lakers (on a field trip, I’ve also seen most of an LA
Sparks game). As time has gone on, I’ve become more aware of Basketball players
attempting to have a movie career, mostly limited to Shaquille O’Neal, but the
one player I remember seeing in a movie in any great detail was Michael Jordan
in Space Jam. While Jordan was the main star in that movie, it also starred
other well-known players as supporting characters, including Larry Bird, Wayne
Knight and Charles Barkley; that last name is our main discussion point for
this review. Barkley hasn’t been in the most glamorous light in recent years,
what with the gambling addiction and all, but clearly he had enough star power
to get his very own video game by Accolade on the SNES and Sega Genesis known
as Barkley: Shut Up and Jam! Having found out about this game, I decided to buy
it to not only see if it was any good, but also expand my Genesis library with
a sports title. I bought it for only $2, so I wasn’t expecting too much, but I
wasn’t expecting as little as I actually got when I finally played it.
Seeing how this is a sports game, there
isn’t really a plot, but the idea behind it is that you can play as Charles
Barkley and 15 other (fictional) players in 2-on-2 games in the downtown b-ball
courts of different NBA cities. I’ve read that this is similar to the pretty well-known
NBA Jam, but having never played that title, I won’t be able to make
comparisons, so I’ll instead be talking about how it handles this idea on its
own. In this case, I feel that it gets some things right, but could definitely
have been improved in some areas.
To begin, I’d like to talk about the
rather dismal menu selections. There are only four choices: New Game, New
Series, New Tournament and Load Game, where you enter a short password to
continue where you left off in a series or tournament. There are also a few
options lower on the screen for each gameplay type, but they are very
bare-bones. You can play with up to two players (as opposed to four on the SNES
version) and mute the music (more on that later), but then with a Single Game,
you can make quarters last one, three or five minutes and choose to play with
the timers or until some reaches 21 or 50 points. For a Series, you can make it
be the best out of five or seven games. If you are playing with two people, you
can also decide if it will be competitive or cooperative play. I’ve just listed
off every single option in the game, and it only takes about 30 minutes to an
hour to explore every single combination. I am looking at the main menu as I
type this and can confirm that it’s like going to Universal: Once you’ve done
everything you want, which won’t take long, there’s not much else to do. I understand
that this game was released in 1994 and there were certain limitations as to
what home consoles could do at the time, but I’m also aware that other games
released at the same time offered much more. While I was never expecting the game
to have the sort of wealth of options that most sports games do now, I’ll admit
that I at least expected more.
Pictured: The main menu screen. |
Well, you can pick the players you use
and the court that you play on, but strangely, starting a Tournament seems to
change the rules. Not only can you not select Phoenix, as it contains Charles
Barkley (this was back when he played for the Phoenix Suns), but when you pick
players, you are actually picking which city to represent. That last part makes
sense, but to those like me who are unfamiliar with which player comes from
which city, it’s a total crapshoot. Also, when you make a selection in general,
there’s no way to back out of your choice and pick something else, so if you
pick something by accident, you have to live with it until the mode ends or you
lose (whichever comes first). You could also just restart the console, but then
you have the additional effort of trying to undo your mistake the long way.
You could pick other people, but why wouldn't you want to be Barkley? |
At this point, I’d next like to talk
about the gameplay, which should at least be good. Surprisingly enough, this is
the game’s strong point. The players are easy to control once you get the hang
of it and the short game time forces players to think on their feet when
out-maneuvering the other team to get to the basket. The mechanics at play are
simple, but effective, with the ability to steal the ball or block a shot being
your primary means of defense. You can also get close to the basket for an easy
two-pointer or take riskier shots from further away in an attempt to maybe get
a three-pointer. I know that what I’m saying sounds like obvious basketball
strategy, but since that’s nearly all there is, I’m actually appreciative of
the minimalist mechanics. There is an additional mechanic where you can
activate a set amount of charges, which can be replenished, that allow the
current player a temporary boost in skill, possibly allowing you to quickly
gain the upper hand on your opponent. Also, there’s no play clock to pressure
you. It’s actually pretty fun overall, but there are some things which hold it
back a bit.
For one thing, your partner is
completely controlled by the AI, so if they get the ball, you have absolutely
no control over what they do. You can ask them to pass the ball to you, but if
they choose to try and aim for the net, you’re helpless to control the outcome
and can be screwed if the other team blocks the shot. This can be overcome with
a little planning in advance, but then there is one little oddity that stands
out, which is the penalties, or lack thereof. I’m not complaining about there
being no penalties in street basketball, since that’s how it would play out in
real life, but I am complaining about how the game insists on looking for a
goal-tending violation (due to the font chosen to display this, it looks a
little like coal-tending violation at first glance). Not only does it stand out
for being the only penalty, but the detection for this can also get pretty
ridiculous. I once had a game where there were three such violations in rapid
succession, even if the ball had already hit the rim. Also, when controlling
your player, you can only accomplish some of the more mundane actions, but when
the AI has the ball, they can do things like spin in the air while dunking the ball
or, if they are the opponent, even pass the ball forward into the air to their
partner who then dunks it perfectly from mid-air. I was completely baffled
after this as to why I can’t do these things, but the computer totally can. As
a final twist, if the opponent has the ball in the final second(s) before the
end of a half, they will throw a Hail Mary to the net and almost always make it
in. What I’m really saying is, the computer is unfair and can accomplish things
you can’t even dream of doing in a sports game on the Genesis.
Moving on, the graphics of Shut Up and
Jam are just all right. I have no idea if there was anything groundbreaking
here or if even back then it was considered lower quality, but they are sort of
what I expected from it being on Genesis and what it does render it does pretty
well. The sprites for each player are visually distinct from each other,
although it is still possible to lose track of where you are sometimes,
especially if you pick two characters who are visually similar to each other,
like “Sir Charles” Barkley and “Smoothy”. Each of the courts are distinct and
also capture the backstreet feel very well, creating great immersion, although
I did find it odd that one of the courts resembled an official NBA court. It’s
a little out of place, but after a while I was able to just dismiss it as an
option for people who still want to play indoors. Thankfully, no matter where
you play, it is very easy to keep track of the ball as it is the only orange
object in the entire game.
What a game of backstreet b-ball looks like (Barkley is the one in purple). |
Lastly, I want to talk about the sound
design. The effects are all right; they sound good and don’t get grating, but
everything else is a mess. One place it falls apart is the music. At first, it’s
all right and you can get used to it. However, the game only has a couple of
tracks and when you begin any game mode you’ll hear the same 20 to 30-second
loop over and over again. It gets grating after a while, and I actually got a
headache from how repetitive it was, so it might be a good idea to mute the
game and put on your own soundtrack. The other point of contention is the voice
clips by Charles Barkley. A commercial touts the ability to hear Barkley’s
digitized voice, but the clips are hard to make out. It took me about ten times
loading the game to finally figure out that when the Sega logo pops up, the
clip is saying “Time for some pain.” Similarly, I almost couldn’t understand it
when he says “Get the ball” or something to that effect when the ball is on the
ground during a game. Maybe there were limitations to what Accolade could do,
but I’d have thought that they’d put more care into transferring the former NBA
MVP’s voice into a video game.
I’m not sure there’s much else to say about Barkley: Shut Up and Jam. The gameplay options are a little lacking and the sound, while charming at first, gets annoying with extended play. Beneath the game’s flaws however, there is a game that is actually fun to play, but only in very small doses. Collectors or those looking for something fun to play on their Genesis should consider picking it up as a bargain purchase and have something retro to play with friends. You might find yourself ready to change the game after an hour or so, but that time won’t really be that bad. Just be sure to have your own personal soundtrack handy (and remember that this game is canon).
I’m not sure there’s much else to say about Barkley: Shut Up and Jam. The gameplay options are a little lacking and the sound, while charming at first, gets annoying with extended play. Beneath the game’s flaws however, there is a game that is actually fun to play, but only in very small doses. Collectors or those looking for something fun to play on their Genesis should consider picking it up as a bargain purchase and have something retro to play with friends. You might find yourself ready to change the game after an hour or so, but that time won’t really be that bad. Just be sure to have your own personal soundtrack handy (and remember that this game is canon).
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