While there’s a ton of games scheduled
to come out in the coming months, including highly-anticipated AAA titles like
Assassin’s Creed IV: Black Flag or Skylanders: Swap Force, there aren’t that
many that we collectively on this blog have actually been interested in
playing. In light of this, with nothing coming out for us until the upcoming Saints
Row IV, I decided to take a look at a game from the past, specifically from the
Rayman series, since at one point I had played the PS2 version of Rayman 3:
Hoodlum Havoc in a fit of boredom. Thus, in another fit of boredom, I played
the PS2 version of Rayman 2: The Great Escape, called Rayman 2: Revolution (Rayman
Revolution everywhere else). After spending about a week or so on this game, I
found myself enjoying it, though it’s not without faults.
After Admiral Razorbeard and his band of
pirates blew up the Heart of the World, splitting it into 1,000 scattered
Yellow Lums (pronounced “looms”), Rayman has been captured by the pirates and
imprisoned on their flying ship. Rayman’s friend Globox, having also been
captured, is thrown into the same cell, where the two are happy to see each
other. After sharing a brief hug out of joy, Globox gives Rayman a Silver Lum
given to him by the fairy Ly (pronounced “Lee”), which gives Rayman back the
ability to shoot with his fists. The two then make their escape, landing back
on solid ground. From there, Rayman sets on a journey to not only rescue his
friends, but also to save the world from Razorbeard’s clutches and piece the
Heart of the World back together again.
Rayman as he appears in Rayman 2. |
The story of this game is actually quite
decent, with some amount of depth present to keep you wanting to play more. The
main conflict involves collecting four masks which, when collected, can allow
the creator, Polokus, to appear once again in order to eradicate Razorbeard’s
forces. The story takes itself just seriously enough such that it creates a real
sense that something is actually at stake in the world presented. The character
of Rayman has some real motivations to want to take down Razorbeard, with
rescued friends and prisoners helping him along the way. Overall, I don’t
really have any complaints about the plot.
The gameplay has a surprising amount of
variety to it, but done in such a way that none of it feels wasted. The basic
actions include the aforementioned ability to shoot from your fists, as well as
the ability to use your hair as a helicopter for limited flight. The helicopter
hair ability is very useful for when you want to not overshoot a distant
platform, though sometimes you might want to make a complete jump first so you
don’t undershoot a platform. The power to shoot with your fists, aside from
beating up Robo-Pirates and whatnot, has many uses, such as flipping switches
to open doors and smashing cages open to free prisoners. There’s also the
ability to swim, though you have a limited oxygen supply and must rely on air
bubbles if you’re swimming for too long. These abilities, along with the
ability to perform a rain dance on certain designated objects, lend a sort of
puzzle aspect to some levels, which also help to create level variety.
Sometimes you may have to ride a Walking or Flying Shell in order to get
through a particular section of the game.
Hilariously, it whinnies like a horse once you get on. |
Key to this game are several different
types of Lums, which are a sort of bug-like species, which each have their own
gameplay properties. As mentioned above, Yellow Lums are scattered collectibles
which, when all 1,000 are collected, restore the Heart of the World as
destroyed by Razorbeard and his crew. The aforementioned Silver Lums, given to
Rayman by Ly (sometimes via Globox), restore Rayman’s powers and give him
whatever he needs to fight against Razorbeard’s forces. Red Lums, like Yellow
Lums, are also scattered across levels, or sometimes dropped by enemies in this
case, but instead give you a small health refill, which can be very handy when
you’re running low. Green Lums act as a sort of checkpoint system, allowing you
to restart when you die at the last point you grabbed one, though if you die
too many times you have to do the level over again (sometimes a big enough level
will grant you mercy and start you at a Green Lum instead). Finally, Purple
Lums are shaped like rings, and shooting at them allows you to swing up to a
higher elevation with relative ease; some are even hidden inside of cages, so be
sure to look out for them. Knowing the different types of Lums can help you out
a lot on your journey, and can even save your life (in-game).
Admiral Razorbeard, the main villain of the game. |
To go from level to level, you often
have to navigate through a handful of interconnected hub worlds, each having a
set of gateways maintained by a group of Teensies, an odd sort of group who
know magic, but can’t seem to decide on who exactly their King is. Fortunately,
talking to the King Teensie will give you a clue on where to go next, though
the names of each level are sometimes a little inconsistent (for instance, is
it Skull Cave or Skull’s Cave?). Regardless, each hub world is laid out fairly
well, each one providing a rather unique look and design to them to boot. A few
notable locations are the Magic Well, where you can spend Yellow Lums you have
collected to gain further powers for Rayman (visit often!), and several places
where Ly might show up, which, after you free enough Familiar Spirits from
their cages, opens up challenges that can increase your maximum health once
conditions are met. If you’re a completionist, you may also want to take the
opportunity to use the Teensies’ portals whenever you can so you can comb
through a previous level for any missed Lums or Familiar Spirits; doing so also
grants access to further mini-games for a potential bonus.
One thing I can praise about the game is
the variety present with each enemy and level. Every type of enemy looks very
distinct, with repetition when needed, such as re-coloring the clothing of each
Robo-Pirate minion to display what their durability and move set is. There is
not only good variety in the design of each level, but also its size, which
lends each one a unique experience to help keep the game fresh, even during their
more difficult moments. There also appears to be a nice difficulty curve, where
the game ups the difficulty gradually to create a genuine sense of accomplishment
whenever you conquer a level. The bosses in some levels (including ones
exclusive to this version), mainly the guardians of each of the four masks and
the final fight with Admiral Razorbeard, also have a good amount of difficulty
to them (when the difficulty is there), some forcing you to think on your feet
as you figure out their pattern before you finally take them down. The graphics
are also pretty good for a PS2 game, namely one that came out in the early 2000's, and they
present a nice visual style and color palette that makes everything easy to
look at, even the times when the game gets a little more (genuinely)
terrifying.
I also give praise to the variety in the
music, each song creating the right atmosphere for each level or situation,
such as the use of scare chords when outrunning giant spiders or a nice
ambiance in a calm grassy field. Some of these tunes are memorable for at least
a little while after you last hear them, but are nevertheless quite catchy at
times. One thing I can’t praise, however, is the overall quality of the English
voice acting. Mind you, I willingly played with this option since this game is
one of the few Rayman 2 ports that actually has an English dialogue track
selection, but I can’t tell you that it’s that great overall. It mainly has to
do with the choice of actors (I can’t really name anyone since it’s difficult
to track down any sort of list) combined with how unnaturally quick some of the
dialogue goes by, but for the most part you may as well just go with the
Raymanian (nonsense) option, though you are entirely free to pick your choice of
language (including the original French voice track among others). While it is
actually balanced 90% of the time, sometimes the sound mixing can be a little
off, causing some voices to be rendered a bit inaudible or sound almost like a
different voice (ex. Murfy, a flying guide that gives you tips along the way,
sometimes sounded nasally to me whenever the mixing was off in just the right
way).
I also encountered a rather annoying
audio glitch at a few points where the sound from the helicopter power would
loop indefinitely, drowning out nearly every other sound. The only solution, I
found, was to restart the system and then load my previous save, though I made
sure to do this after finishing a level so as to not lose my progress. Again it’s
rare, but it’s rather annoying whenever it happens.
Though this is the only version of the
game I have played, Rayman 2: Revolution is a rather well-made port of a great
game. Despite its faults in the audio department, the game has some great visual
and story quality, with some amazing variety in the gameplay and level design. This
is a version of the game I can safely recommend to new or existing fans of the
Rayman series, even ones who started playing from the recently released Rayman Origins. The experience is memorable and will not leave you disappointed.
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