One of the wonders of Comic-Con is that it can make four days seem longer as the experience can nearly break you physically and fiscally if you let it. While I can’t comment on any breaking news that might have come out of Hall H or Ballroom 20, I can let you know that Comic-con is not for the weak.
Day 0 – aka
Preview Night
After attending the Con every year, but one, since 2006, this
was our first experience with Preview Night. Our hope had been that there was a
certain exclusivity to the event. When buying tickets, the only way to get
Preview Night was to already purchase a four day pass and then pay a little
extra for Wednesday’s preview night. We got to the Convention Center’s Sails
Pavilion at about 1:30, expecting that we wouldn’t be able to pick up badges
before 3. I know that sounds excessive, but Lesson One: Comic-Con teaches that
you can never be too early (this is a recurring theme we’ll come back to again
and again.) However, instead of holding true to the posted start time for badge
distribution, it was already in full swing by the time we got there. But not a
problem, Lesson Two: Comic-Con teaches you to be flexible.
Even four and half hours early people are arriving. |
For the next four and a half hours, we stood and sat in line
waiting for admission to the exhibit hall. We were maybe in the seventh or
eighth row and with maybe 75 people to a row, I was expecting there to be
maybe, at most, 600 people ahead of us. (Yes, they arrived earlier than 1:30).
And I was sadly mistaken.
When we got to the floor, lines had already been
formed and there were thousands of people already down there. WTF. Of course,
many of them were exhibitors, who are notorious for getting in line for the
Comic-Con exclusives. However, there were hundreds of people down there with
Preview Night stickers and without badges who had to have been lined up
somewhere other than the Sails Pavilion where the badge holders had been kept.
(Again, WTF.)
Waiting is the gift of time. |
Adventure Time was everywhere this time around. |
We were at the SDCC from about 1:30 until 9 pm. After checking
into the hotel, unloading the car and having dinner in Old Town, it was about
midnight before we got to bed. And we were planning to get to Comic-Con at 6:00
the next morning to, what else, stand in line.
Day 1 –
Thursday
There are many exhibitors with exclusives. Some, like comic
books, are fairly easy to pick up, if not get gouged price-wise on. We were
able to pick up pretty much everything we had our eyes on, which wasn’t too
much, on Preview Night. Certain booths seem to generate lines and usually these
are those geared towards toys and collectibles: Entertainment Earth, Mattel and
Hasbro come to mind. In order to alleviate some of the chaos and frustration,
some exhibitors have started doing pre-sales, so that like Mattel, you can
order ahead and pick up at the show. Even Comic-Con itself, which has T-shirt
merch, has taken to doing this. So, for the first time in seven attendances, I
was actually able to get a t-shirt.
Inside the San Diego Convention Center. |
People who arrived before six am on Day one of Comic-Con. |
Of course, our waiting time is nothing like those people who
wait for Hall H. The line for that starts Tuesday with people sleeping out
overnight for a couple of days. There are very few people I would be willing to
spend a night or two in a sleeping bag to see. Those people are cray cray.
Facing towards the Exhibit Hall entrance. The backup to get in Day one. |
Someone cosplaying as Bumblebee. |
Game of Thrones cosplayer. |
Day 2 – Friday
Today we got to Comic-Con at five AM and this time we were in
time to line up for our Hasbro ticket. Having made it past the first security
guard, the one who had stopped us the day before with the line capped, we felt
certain that we were at least on time.
If you’ve never been to the San Diego Convention Center, it sits
on a hill next to the water. Our excitement faded as we made our way to the end
of the line, past the Sails Pavilion, down to the Mezzanine level and we’re on
the last stairway leading to the marina before we got in line.
The people at the far left are lined up for Hall H. The line snakes around further back. They're cray cray. |
Then we watched as other lines formed around us. Lines for Fox
and Warner Bros. signings were set up and their tickets handed out. I’m not
sure what the hang up on handing out tickets is, but Hasbro was the first line
to set and the last to start moving. Ticket in hand, we joined the rest of our
party in line, this time at the end of the first row to get in. And again,
there must be some secret other line, since the floor was not deserted when we
made it down.
These are the people behind us to get tickets for the Hasbro booth. |
Most of Friday was spent with looking around the floor and going
to various signings. You do find out that there are several types of autograph
sessions. There are the ones at publishers. The waiting for signatures can be
up to thirty minutes, but usually you get several at once. There are some booth
signings which are less organized and you can pretty much walk up and get the
writer or artist to sign anytime they’re at their booth. This is especially
true of Artist Alley, a section of the floor where various comic book artists
and illustrators hold court at their table. They are usually happy to sign
anything for free. Most of the people here are working artists, but they’ll
still do sketches for a fee if you’d like. BTW, those really slow it down for
everyone else.
Up in the Sails Pavilion there are also autograph signings.
These can be groups, say the creator and voices for Gravity Falls. There are
also limited signings, which means, yes you have to wait in line to get a
ticket and then wait in line for the autograph. Warner Bros. and Fox do this as
well, but their signings are at their giant booths on the exhibit floor.
And there are the individual signings. These come in two flavors as well. There are the free signatures, who, depending how long the line is, will sign whatever you bring them. These are usually the artists and writers of comic books, like John Romita Jr., J. Michael Straczynski and Adam Hughes.
And there are the individual signings. These come in two flavors as well. There are the free signatures, who, depending how long the line is, will sign whatever you bring them. These are usually the artists and writers of comic books, like John Romita Jr., J. Michael Straczynski and Adam Hughes.
One of the cool things is meeting people whose work you appreciate. Rikki Simons the voice of GIR from Invader Zim. With Paul (L) and Trevor (R). |
Then there are the individuals who charge for signing and for
posing with fans. These are usually, but not exclusively, has-beens like Cindy
Morgan, of Tron and Caddyshack fame, who I must imagine travels the comic book
convention circuit shilling for $35 autographs. Some charge for signing
photographs they provide, while others will still sign anything you bring for
free, though I think these are in the minority. I hate to say it, but there is
a price point where it is not worth it. So when I see someone like John
Ratzenberger wanting $40 to sign something, I have to get out of line.
Kevin Eastman of Teenage Mutant Ninja Turtles fame. |
Even if you’re paying them, you don’t always get their attention
for even the few seconds you’re standing in front of them. (I mean you, Bruce
Boxlietner from last year’s Comic-Con. Not only did he not speak to my sons,
but he used a bad sharpie on the cover of the original Tron DVD slip, so his
signature is fat and almost not recognizable. If you’re going to charge money
for something at least pay attention to what you’re doing, Bruce.)
A secret I learned this time is that if you want an autograph,
all artists in this section are obligated to sign the official souvenir guide
that everyone in attendance receives. Not quite as memorable as having that DVD
slip signed, but it is an economical way of gathering autographs. As much time
as I’m spending on this, doesn’t mean I’m really into collecting autographs
personally, but I did spend a lot of time with those who are.
On Friday, we also did the Adventure Time Quest, which was a
fun idea. Last year they had done something similar where you had a map, I
believe, that you had to get stamped at something like six booths around the
floor and you received a medal when you completed it. A real metal medal with
ribbon to hang around your neck. This year Cartoon Network decided to high tech
it, and the quest was more about sending and receiving about 39 text messages
and going from booth to booth to look for the message you were supposed to text
back. At the end of the quest, you’d get a text message that you could go to
pick up your medal at Shifty Look Freeplay Arcade out on K Street. The downside
is that telephone reception is a sometimes thing inside the convention center.
John Romita, Jr. comic book artist. |
Dispicable Me 2 blimp flying outside over the Convention Center. |
Instead, Paul found a list of the booths participating online
the night before and he and Trevor went around to them all and wrote down the
clues to text. We sat outside at lunch and ran through the quest together in about
fifteen minutes. You had to show the text at Shifty Look, answer a few
questions and then get your medal. Still metal. Still cool.
We did manage to get into the Hasbro line and even earlier than
the after 2 on our ticket. You wonder what all the fuss is about with times
then. And when it’s really slow they’ll let anyone in (which they would do on
Sunday.) Get your act together, Hasbro.
After the floor closed down, we headed over to an Animation
Domination party off site thrown by Fox. The feature attraction was an
exclusive preview of an Axe Cop episode and there was also one for High School USA!, both of which are to be fixtures on Fox’s Saturday late night animation block.
Fox hired out locally to provide free popcorn and pizza and they also provided
free drinks. However, the execution left something to be desired.
Fox had a big balloon for the Axe Cop preview. |
First come
was not first served. They started serving the first row and worked their way
back. And while everyone got something to eat, they did run out of the popcorn
and they had to substitute ice-cold sodas for room temperature water. But free
is free and the pizza slice was good (who doesn’t like free pizza?).
The animation block, which based on the interstitials, seems to
be aimed at people who are either high or getting there. Axe Cop, which is
based on a webcomic of the same name, was originally the work of siblings,
Ethan Nicolle, the artist and his way younger brother Malachai, who dreamed up
the story at the age of 5. The TV show, while an adaptation of the webcomic,
does seem to stay true to the original idea. The plot moves along the way the
mind of a child works.
High School USA! does not have that same excuse. A take-off on
the Archies, complete with the gang being in a band together (thank God they
don’t sing “Sugar, Sugar”) seems to have been written by an adult with a
child’s brain. These aren’t any high school students I’ve ever known or would
want to.
After the showing, we went back to Old Town for dinner. Ironically, the restaurant gives you a photo of yourself eating there, sort of
like they used to do at nightclubs in the 40’s and 50’s, but this is more of a
reminder not to eat there again, than a keepsake about our wonderful meal.
Getting to sleep after midnight, but without the early morning
curtain call hanging over our heads.
Day 3 -
Saturday
Strolled into Comic-Con at 9:00 and I mean that literally. No
lines to stand in, just walked in at street level through the front door.
Went to the only panel we were really interested in, Gravity
Falls, which started at 10 am. Now the well-known secret is that panels about
popular shows fill up fast. You can’t walk up at ten minutes to ten and get in.
You have to either attend the panel beforehand or get there early to stand in line.
(If you like to think about standing in line as the gift of time, then
Comic-con gives you that gift in abundance.) Some of these rooms hold about 500
people and many who attended the previous panel, Urban Fantasy, stayed over to
see Gravity Falls.
Like Adventure Time, My Little Pony was pretty much everywhere. |
The good thing about doing that is that you can be exposed to
new things, which so far has been very interesting. Last year, we were exposed
to Steampunk author Gail Carriger as an example. This year, while we missed out
on Urban Fantasy, we were in time to see the Gravity Falls panel and to receive
the gift of Dipper caps, which if you’ve seen the show was pretty cool. We
first became aware of Gravity Falls last year at another panel. The show had
only been on the air for a couple of episodes then and there were already
cosplayers. Freebies at panels is not the usual, though the big ones at Hall H
are more likely to give away merch, which unfortunately has to be picked up at
the hotel next door.
We spent a good deal of the day walking the floor and getting
autographs. Walking around is one of the cool things to do, but at the same
time the most tiring. Your feet will start to burn by the end of the day and we
all found our toes ached. That we put down to all of the sudden starts and
stops and maneuvering around people you have to do. Walking the exhibit floor
is a little like being in a slow moving cattle stampede. People will suddenly
stop to take a photo of a cosplayer or an interesting booth. And there are
people pushing strollers, etc. And the ever-present security doesn’t want you
to stop moving either.
Debi Derryberry, the voice of Jimmy Neutron. |
Looking around you see that there are items being given away for
free and there are items there selling for over a quarter of a million dollars,
so there is something for everyone no matter how much you’re carrying. Freebies
are one way exhibitors, which represent small and large presses, channels,
etc., have to build loyalty and goodwill. And we’re talking freebie usually
being a free bag or a free button. But some, like BBC America and Penguin get to
be overly stingy with their items. You have to either jump through hoops or be
at a certain spot at a certain time. While we were waiting in line to buy a
t-shirt at BBC America, we asked about buttons we’d heard they were giving
away. And the man we asked went to retrieve a bag of said buttons, who promptly
gave it another member of the booth who disappeared into the crowd with it. I’m
glad we thought to ask.
While I like free stuff as much as the next guy, I’m not going
to beg for it or wait in a long line for it either. It’s not like they’re
giving away things of real value. A tote bag with Shout Factory’s name on it is
nice, but it’ll probably end up in my trunk waiting to be used. But I left
their booth feeling good about Shout Factory, at least for the rest of the Con.
Mairghread Scott, writer on Transformers comics and Prime TV show. |
Paul playing Ryse: Son of Rome on an Xbox One. |
We left fifteen early at 6:45. The idea was to beat the crowd,
which is an impossibility at Comic-Con. You can never beat the crowds. Instead
of waiting 30 minutes for a table at the Old Spaghetti Factory it took 45 to an
hour. Since LA no longer has an OSF, we try to hit the one in San Diego twice.
The food is good, the service is good and the prices are reasonable.
San Diego's Gaslamp District gets a Comic-Con makeover. |
Downside is that it is off site in the Marriott next door, as
are gaming lounges, merch pickup, the fulfillment rooms (remember the freebies
from Hall H) and Anime. Three rooms with Anime in fact.
While I look forward to
it every year, I am sometimes so beat that I can’t really focus in on what
we’re watching, which was sadly the case this year. Dead tired and the car is
about a mile or so away and then there is the drive back to our hotel in Old
Town. No rest for the weary.
Day 4 –
Sunday
The realization that the Con is almost over is both thrilling
and sad. The last day is a short one, over by 5, but with LA two to three hours
away by car, you don’t want to wait too long to leave.
A fairly light day for us. We got the last of the autographs we
were seeking, did a little bargain shopping, even went back to the Hasbro booth
that was nearly out of everything. Met a new writer whose book I bought.
Strange guy, even though we were standing in front of him, he insisted on using
handwritten signs to communicate his spiel. We’ll see how the book reads, I
guess.
When shopping at Comic-Con be aware that some of the stores sort
of gouge you, especially the comic book stores. I think they’re praying on
people who are interested in collecting old comics but don’t know much about them.
Some of them will set prices at twice the going rate. They must think you’re
cosplaying as a sucker.
The same is true with DVDs and Blu-rays. If you can check online
prices before you buy something, then do that first. You might actually get a
deal, but who knows if the price the exhibitor is rattling off is a good buy or
not.
Even the tetriminos have a ready pose. |
We left about three, walked back to the car and started to make
plans for the next time.
Lessons
Learned:
Besides the three I’ve already mentioned:
Lesson One: Comic-Con teaches that you can never be too early.
Lesson Two: Comic-Con teaches you to be flexible.
Lesson Three: Comic-Con teaches you to expect frustration.
Let’s add:
Lesson Four: Comic-Con teaches you can’t do everything you want
to do. There is no way. There is literally too much to see and do and panels
conflict with each other and signings, etc. We went in with a long list of
things we wanted to do and we got to less than half.
Lesson Five: Comic-Con teaches you to trust and verify. If you
can check online pricing before making a capricious purchase, do so. The
downside is the wifi connection was sort of iffy for us, but if you can check
out prices for the item elsewhere. Exhibitors tend to inflate prices to airport
levels.
Tips and
Hints:
Shop with care. Prices are higher here. |
Plan ahead. You sort of have to anyway. But it helps to know
what you want to do, where you’re going to stay, where you’re going to park, what
you’re going to eat, etc. every day you’re at the Convention.
Use Coat Check if you have bulky items or sleeping bags. It’s
cheap, two dollars an item, and you’d be surprised how much you can stuff into
a bag. I saw a lot of people carrying huge items around the floor which is
really no fun.
Go off site. There are a lot of events nearby that you might find fun, so don’t limit yourself to the panel rooms, exhibit floor and Sails Pavilion.
There was an interactive park nearby Comic-Con. We parked in the garage behind the display. |
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