While I didn’t grow up playing the original MediEvil on the PS1,
I did become interested in playing it for the first time through a remake of
the same title, with some quality-of-life changes, that was announced for the
PS4 and released last year. When a limited-time demo was available, I made sure
to give it a try so I could see what the gameplay was like, along with
unlocking the previously Japan-exclusive Dan’s Helmet item in the full game as
an incentive. Needless to say, I was hooked on the game after playing the demo.
Though I would later receive it as a Christmas gift, I didn’t get around to
playing it until recently, with Dan’s Helmet unlocked and everything. Despite
some difficulty spikes and flaws in the experience, I found it to be an overall
enjoyable experience.
In the year 1286, Sir Daniel Fortesque led the charge to protect the
realm of Gallowmere against the evil Lord Zarok and his army of the undead,
though he himself died in the conflict. A century later, Zarok made his return,
raising another undead army to take over Gallowmere once again. In the process,
however, he ended up reviving Sir Dan, giving him a second chance to stop Zarok
and prove himself a hero.
Generally speaking, the game plays like a hack and slash with some
occasional platforming and puzzle elements. What makes things interesting is
the wide variety of weapons you can choose from to suit a melee or ranged
playstyle, though there are often situations where ranged works better than melee.
Ranged weapons also have a more limited ammo capacity, so it’s usually best to conserve
ammo unless needed. You can also equip different shields and swap between your
designated Primary and Secondary weapons at any time, making it much easier
to deal with different enemies in the heat of battle. There’s even the option
early on to use one of Sir Dan’s arms as a last resort, as it’s possible in
some levels for your weapons to get stolen by Imps, necessitating having to buy
the weapon back from a Merchant Gargoyle if you don’t recover it in time.
Among the different arms you can carry, one of the more versatile ones
for various circumstances is the Dragon Armor, a suit of armor that makes Sir
Dan impervious to flames and grants the ability to breath fire. Though it can
be easily missed in the Crystal Caves, it is absolutely necessary to properly
get past the following level, The Gallows Gauntlet, however it is otherwise a
good equipment to have on hand when having to run through flames. While The
Ghost Ship level has some annoyances of its own, the Dragon Armor can come in
very handy as a way to make the boss fight at the end significantly easier, rather
than relying on the ability make the Club weapon into a makeshift torch.
Sir Dan's arm, though weak, can be used as a makeshift weapon. |
Of the 22 levels of the game, 20 of them (exclusively between the first
and last) also contain a Chalice, which can usually be obtained after defeating
a certain number of enemies, or in two cases preserving the lives of others in
addition. Obtaining a Chalice allows you access to the Hall of Heroes at the
end of the level, with no other way to get there, wherein you can obtain
additional and more powerful versions of weapons you are already carrying,
which you will often need as enemies become tougher. Health upgrades and Gold
can also be obtained on some visits.
In addition, obtaining all 20 Chalices allows you to see the True
Ending of the game. Since I knew this going in, I went out of my way to not
leave each level without acquiring its Chalice, reducing the need for any
additional backtracking in the process. Towards the end of the game, you can
also activate a side quest in which you release 20 Lost Souls from a chest and
have to lay each one to rest throughout each level. Though I decided not to go
through the effort to do so prior to this writing, I did read that your reward
for doing so is the ability to play the original PS1 version of MediEvil
in its entirety, complete with the classic PS1 startup noise
and title screen.
During my playthrough, I felt that some later levels, such as The Ghost
Ship, seemed designed to be unnecessarily difficult or that some like The
Ant Caves, accessed within The Enchanted Earth level, were designed such that
it could be very easy to get lost without assistance. For the former, I ended
up going into a rage after several failed attempts (Pro tip: the game doesn’t tell
you you can hold down X/Cross to trampoline), only to get through it at a brisk
pace after taking a break from the game. For the latter, as well
as some puzzles and Chalice locations I couldn’t figure out on my own, I will
admit to consulting a walkthrough to progress in a timely fashion.
Though they didn’t significantly disrupt the experience, there were
some issues I had while playing. While the game generally maintains a good
framerate, there was one enemy in the Scarecrow Fields level known as Mecha
Imps, of which there are two, whose mere presence caused the framerate to slow
to a crawl, as though it were running like molasses. There is the option to
lock the game at a rate of 30 FPS, though I’m not sure where that fixes this particular
issue or not.
When you encounter enemies or other characters for the first time, an
entry is unlocked in the Book of Gallowmere, each of which includes a humorous narration (and some of which warn you against licking toads).
While I enjoyed listening to these, I was a bit mad that the entry for the
Jabberwocky, encountered in a cutscene, absolutely refused to play. Levels
often contain books you can read, which often include either helpful hints or
world-building information, though I ran into an issue multiple times where the
book wouldn’t open in spite of the prompt, that is until I was certain distance
away from it first. I also ran into a minor issue where Sir Dan Fortesque would get
hung up on walls when running against them, when logically he should be able to
just continue running.
Fitting for a PS4 remake, the graphics for MediEvil received a total visual upgrade. From looking at screenshots and gameplay footage of the PS1 original, environments and character designs are more detailed to take advantage of a three-generation leap in hardware while still retaining the game’s original art style. The results are comparable to Crash Bandicoot N. Sane Trilogy, as it’s clear a lot of care was taken when bringing the title over to a new generation.
Fitting for a PS4 remake, the graphics for MediEvil received a total visual upgrade. From looking at screenshots and gameplay footage of the PS1 original, environments and character designs are more detailed to take advantage of a three-generation leap in hardware while still retaining the game’s original art style. The results are comparable to Crash Bandicoot N. Sane Trilogy, as it’s clear a lot of care was taken when bringing the title over to a new generation.
Pumpkin Gorge (PS1) |
Pumpkin Gorge (PS4) |
While some tracks are more memorable than others, such as the map
screen, the music generally does a good job of capturing the medieval setting
of the game while injecting a goofy atmosphere. The voice acting is also great,
with creator Jason Wilson reprising Sir Dan and Lani Minella providing a
serious, yet mildly sarcastic form of narration in a humorous way. Though much
of his dialogue was archive audio, the late Paul Darrow, to whom the game is
dedicated as he passed away months before the remake’s release, portrays Zarok
as a serious threat with just the right amount of humor in his actions to make him
more three-dimensional.
The PS4 remake of MediEvil is a generally solid recommendation
for those who haven’t played the original, as well as existing players looking
for a fresh experience. The varied combat and generally humorous tone are
enough to keep you going through even the toughest of times, while the stellar
visuals build off of the original game in an interesting way. The amount of
glitches seem to vary depending on the player, so this is something to keep an
eye on if you intend to play the game.
And seriously, do NOT lick toads.
And seriously, do NOT lick toads.
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