Helltaker, developed by vanripper, flew under my radar when it launched on May 11, 2020,
but my general browsing habits eventually led me to it. When I found out soon
after that it was free, with the only DLC consisting of an art book and pancake
recipe, I immediately added it to my Steam library and considered when to play
it. Once I learned of its length, I jumped right into playing and now I’m glad
I did.
You wake up one morning from a dream about
having a harem of demon girls, so you go to hell to get the girls. That’s the
extent of the premise, but the simplicity of the premise works well in favor of
the game’s comedic tone. The story goes at just the right pace to not bore the
player while also having just enough depth in the world and characters to keep
them invested. There are also a few genuinely surprising story twists that still
fit within the context of the game. I also appreciated that each of the demon
girls has a unique personality that helps them stand out from each other, with
just enough depth to make them memorable.
The gameplay for Helltaker revolves
around block puzzles. Each puzzle must be completed within a certain number of
steps, representing your willpower. Every step or kick consumes one willpower
and spikes consume two willpower. Once you reach the girl at the end, you get
to add a new girl to your harem, but only if you select the right response to
them in a visual novel-style interaction. Otherwise, you’ll die and have to
complete the puzzle again.
The first puzzle. It gets harder from here. |
Over the hour I spent completing the game,
I found the puzzles increasingly difficult, but still fair. Since the game goes
out of its way to present the tools for completing a puzzle without holding
your hand, every failure feels like your own fault and every success feels
earned. You can ask your growing harem for life advice, but all of the hints
are just enough to point you in the right direction and you still have to
figure out the solution on your own.
This game also has an interesting way of
handling its own puzzles. If you feel too stuck, you can skip them from the pause
menu and go straight to the girl to try and add them to your harem. However, I
went through the puzzles anyway, as going through the game properly gave me a
greater sense of satisfaction. I’ll admit that the only puzzle I ever felt
tempted to skip was Level IX, but I instead looked up the solution online, the
only time I did so in my entire playthrough.
Part of the game’s charm is in its art style,
with hand-drawn sprites created by the developer himself. Every obstacle is
very clearly defined while still fitting one cohesive vision of the world. During
puzzles, every character is rendered in more of a super-deformed style that’s
fun to look at, partly due to how the sprites move to the rhythm of the background
music. In cutscenes, everyone has a fuller appearance with unique sprites that
show off their personalities.
Justice, the Awesome Demon, the friendliest girl in the harem. |
One thing I appreciate is how the
developer takes the idea of “demon girls in sharp suits” and runs with it. The
girls all look like they had thought put into their designs and, with the
exception of the Cerberus triplets, no two demons look alike. Their designs
also compliment their personalities well without resorting to stereotypes to
get the point across. Although they use a limited color palette, I can glean from
the art book that this choice came from the developer’s partial color blindness
and spared the headache of color choices. Though this choice came from
necessity, it does give the game a more uniform look and everyone is still
identifiable by their silhouette.
Helltaker also has a great soundtrack of four songs composed by
Mittsies, “Apropos,” “Vitality,” “Epitomize” and “Luminescent”. Of these, you’ll
hear “Vitality” the most, though fortunately it loops very well and has an
infectious beat. Similarly, the game also has great sound design that greatly helps
the immersion. I also noticed a lack of voice acting, but this is the kind of
game that doesn’t really need it.
If you’re looking for a fun, quick game
to play and you don’t mind solving puzzles, then Helltaker is the game
for you. In spite of its simplicity and near lack of replay value, there’s a lot to appreciate about a game that very clearly
knows what it wants to do and focuses on doing it well. As an extra incentive,
if you go out of your way to see everything the game has to offer, you could
get a chocolate pancake recipe.
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