I would consider myself more of a casual fan of the Sonic the Hedgehog
franchise, though when I was younger I was really into the character despite
not being able to play many of the games, thanks to other media such as The
Adventures of Sonic the Hedgehog and Sonic the Hedgehog (SatAM) via
rental, as well as the Sonic X anime series (yes, the 4Kids dub), Archie
comic and an official website that kept me up to speed on everything prior to
the infamous Sonic the Hedgehog (2006) (Sonic ‘06). Fast forward
to 2011, the announcement of Sonic Generations seemed intriguing to me,
primarily in its goal to celebrate 20 years of the franchise’s history. Though
it came out that year, I wouldn’t get to actually play it until 2012 due to receiving
it as a Christmas present, though I didn’t get to actually finish it after finding
the final boss fight to be a horribly-designed mess. Eight years later and almost
to the day, I replayed every level of the game for this review before finally
taking another shot at the final boss and actually won, allowing me to finally see
the ending. Overall, I find the game to be a good representation of the
franchise, though not without some issues.
Classic Sonic is seen running through the terrain of Green Hill Zone,
however he gets kidnapped by a mysterious, shadowy force. Meanwhile, a surprise
party is held for Modern Sonic by his friends, during which the same mysterious
force appears to kidnap his friends. Sonic then wakes up in a white void with
representations of his past adventures, going through each of them to rescue
his friends. There honestly isn’t a lot to the story, as it mainly serves as a
thin plot stringing nine levels from across Sonic history together, though for
what it is it gets the job done.
What the game lacks in story, however, it makes up for in gameplay. As
stated previously, there are nine levels based on past Sonic titles, each with
a version based on Classic Sonic design and another based on Modern Sonic
design. Since three levels come from Classic games and the rest Modern games,
it’s interesting to see how they redesigned certain stages to accommodate the
other type of play, usually with very inventive and enjoyable results. That
being said, a couple that stuck out to me were the ones based on Sonic ‘06
(Crisis City) and Sonic Colors (Planet Wisp), mainly for being a bit
long and the former for being a bit more difficult than it needed to be. While
not on the same level as Blinx 2, the game also has a tendency to hold
your hand through Omochao, a robotic Chao who won’t stop spouting tutorial information,
though thankfully the Options menu allows you to turn this feature off if you
find it too intrusive.
Modern Sonic running through Chemical Plant Zone from Sonic the Hedgehog 2. |
There’s also a handful of boss fights throughout the game, each of
which is based on previous bosses from the series, as well as Rival Battles
inspired by different fights against Sonic’s known rivals such as Metal Sonic (Sonic
CD) or Silver the Hedgehog (Sonic ‘06). That said, when revisiting
each fight for review, I found the Egg Dragoon battle to be about as annoying,
if not more so, than I remembered and ended up giving up after several
attempts, unsure as to how I managed to accomplish it the first time. Although I
took eight years between attempts to finally defeat it, I found the final boss,
known as the Time Eater, to be poorly designed then and I still find it poorly
designed now; the layout of the stage is a visual nightmare that makes it very
easy to miss Rings and I only found out before my last try that you have to
hold down the buttons for the final attack even though it says to simply press
them.
Metal Sonic (top) is one of several Rivals that can be fought in the game. |
The points you earn during a stage can be spent on Skills, which can be
equipped and have an effect on gameplay during the Modern versions of stages,
though not during bosses. Such Skills include the ability to stop on a dime no
matter how fast you’re going and the ability to start off with 10 Rings upon
startup or respawn. Red Star Rings can be collected as well, with five in each
level outside of bosses, though you have to recollect them if you die before
reaching the next Checkpoint and without losing all your Lives. Each
new Red Star Ring you collect in a level unlocks special bonus artwork than can
be viewed in the hub world.
The graphics are a high point of the game, managing to hold up well
after eight years. Great care is shown with recreating levels from previous entries,
with Dreamcast levels given a great graphical upgrade and the Classic versions
of Genesis levels lovingly translated into 3D while retaining the same feel as
their original counterparts. Each level is also designed distinctly enough to
stand out, allowing each one to have a memorable experience in its own way.
One thing that seems to be a constant between Sonic games is a
great soundtrack, and this game is no exception. Aside from the battle music, each
level features remixes of the music associated with each of the represented
stages, with a different mix for Classic and Modern routes, a particular standout
for me being the two mixes of the City Escape (Sonic Adventure 2) stage
music. The voice acting, continuing with the current voice cast that was
established in Sonic Colors and Sonic Free Riders, is also good,
though most of the characters don’t get that much screen time. That said, Roger
Craig Smith sounds in this game as though he’s getting more comfortable voicing
Sonic, while Kate Higgins does a good job voicing both Modern and Classic Tails
while making them distinct. Mike Pollock, notably the only holdover from the
previous voice cast that was established with the 4Kids dub of Sonic X, gives
a consistently great performance as Dr. Eggman, with a clear amount of fun put
into his delivery.
Despite some hiccups, Sonic Generations holds up as an overall
enjoyable Sonic game and a nice celebration of what was the franchise’s
20th anniversary. While it doesn’t have much in the way of plot, the
well-designed levels and amazing soundtrack make up for this, along with some
well-casted voice talent. This is an easy recommendation for new and existing Sonic
the Hedgehog fans who either want to experience the selection of levels for
the first time or relive many of those same moments from across the series.
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