Prior to the start of development on the Jak and Daxter series
for the PS2, developer Naughty Dog managed to revisit Crash Bandicoot
one last time, this time a kart racer called Crash Team Racing for the
original PlayStation. Humorously, this pattern of three main entries followed
up with a kart racer would be repeated with Jak and Daxter in the form
of Jak X: Combat Racing. Though Crash Bandicoot continued on beyond the original Naughty
Dog games, there would still be further kart racing games in the series on
multiple platforms. Following the release of Crash Bandicoot N. Sane Trilogy
from developer Vicarious Visions in 2017, a similar remaster/remake treatment
would be announced for Crash Team Racing by developer Beenox, rounding
out the original Naughty Dog series. After having played the game for a while
after launch, I found the overall experience enjoyable, though not without some
serious caveats regarding post-launch content.
While Crash is racing with some of the other characters, they are
invaded by the evil alien Nitros Oxide, who claims to be the "fastest racer in the galaxy" and seeks a challenge from the best racer on Crash’s planet. Following
this, Crash (or whoever the player chooses) must race against Dr. Neo Cortex
and his minions for a chance to race against and stop Nitros Oxide.
Similarly to N. Sane Trilogy, Nitro-Fueled receives a
major graphics overhaul to be more in line with the aforementioned collection.
This form of remaster adds a lot to the game world, breathing more life into
the environments in a way not possible with the original PlayStation’s capabilities.
Interestingly, it’s not just tracks from the original Crash Team Racing, rather this game
also includes tracks from the Vicarious Visions-developed Crash Nitro Kart in addition
to all-new tracks added through updates, providing a bonus for those who are
familiar with that game. Similarly, the character roster is also a mix
of characters from the aforementioned games, in addition to new characters
added through special events (more on that later).
Another feature of the game is full voice acting in a similar fashion
to Crash Bandicoot: Warped, allowing one to finally hear the voices of
characters from the first two or so games. One stand-out is Robbie Daymond,
whose recent roles include Hunter the Cheetah in Spyro Reignited Trilogy
and Goro Akechi in Persona 5, as the voice of Pinstripe, showing he has
some untapped potential with his vocal range. The music is also very well-done,
with each track having a distinct theme that ties in with its aesthetic and
associated characters.
The controls for the game handle really well, with the karts only
having a little bit of momentum when stopping, allowing for a very smooth
racing experience. The power slide mechanic, in which you can get a speed boost
up to three times at once while drifting, takes a little getting used to,
though one’s mastery of the technique can sometimes be the deciding factor in a
race. One thing to note though is that the game defaults to Classic controls (when
racing games used the X button or equivalent to accelerate), and so you have to
go through the options menu for Alternate/”Modern” controls (R2 or equivalent
to accelerate), which I find to be a lot more comfortable to use.
The game features a large selection of gameplay modes, both online and
(especially) off. One of the main options is the Adventure Mode, which is
required to go through to unlock a number of characters. Completing it unlocks Nitros Oxide (unless you got the Nitros Oxide Edition
of the game for early access, which I did not) and provides an avenue to unlock Fake
Crash by completing Crystal Challenges and racing through the Purple Gem Cup. I
will say, however, that, while you are able to change which character you are
playing whenever you want (I stuck with Crash Bandicoot anyway), you cannot
change the difficulty without starting a new campaign, so you have to be careful.
There’s also the ability to complete Time Trials for each of the tracks, and completing
all of them by beating N. Tropy’s times unlocks him for play.
Some other offline modes include battle modes, local multiplayer and Cup
races that involve racing through sets of four tracks. There is also the introduction
of an online component, with options including private matches or matchmaking in
addition to some of the single-player options. The quality of the online races
may depend on one’s internet connection, though in my experience I didn’t find
any noticeable lag; I did, however, experience the server not connecting one
time, resulting in the entire party disbanding before the race could even
begin.
One major feature introduced to Nitro-Fueled is the Pit Stop (a feature carried over from Radical Entertainment's Crash Tag Team Racing), essentially
an in-game store where one can unlock characters and customizable kart features,
the availability of which rotates on a daily basis, using the in-game currency
of Wumpa Coins. Wumpa Coins can be earned by completing races and challenges
across all modes, the amount of which depends on your placing and both the
length and difficulty of the track. Completing online races on weekends also earns you
double Wumpa Coins, which makes this a more ideal time to be
grinding on Wumpa Coins in order to unlock more content.
A new feature recently introduced (at the time of this writing) is Grand
Prix events that introduce new characters and kart mods. These can be purchased
in the Pit Stop via Wumpa Coins, however some content must be unlocked by earning
Nitro Points through completing objectives. The rate at which you earn Nitro
Points is also influenced by how you customize your kart and even which
character you are using, including the event exclusives. Grand Prix events are
also themed, such as the recent (as of this writing) Back N. Time Grand Prix
that introduced Baby T. from Warped as well as baby versions of Crash
and Coco. The original Nitro Tour Grand Prix previously introduced Tawna from the
original Crash Bandicoot as well as the Trophy Girls from the original Crash
Team Racing as playable characters, all with full voice acting; future Grand
Prix events have also been teased that will introduce characters such as Spyro from
the Spyro the Dragon series and Nina Cortex, Dr. Neo Cortex’s daughter
(niece?) from Traveller’s Tales’ Crash Twinsanity.
While there is nothing inherently wrong with either of these features,
what can rub someone the wrong way is the idea of certain content, such as
Grand Prix content, being timed, especially the exclusive characters. The item bundles
normally in the Pit Stop’s rotation are also overridden by the Grand Prix
bundles, which created some serious frustration with obtaining the character N.
Trance (from Vicarious Visions' Crash Bandicoot 2: N-Tranced), whom I didn’t find until later was only available in the Summer Time Pack.
Thankfully, he was added to the normal rotation after the Nitro Tour Grand
Prix, though the same cannot be said for the Nitro Tour-exclusive characters.
When thinking about this, I couldn’t help but draw some comparisons to
the mobile game Yu-Gi-Oh! Duel Links: In Duel Links, new characters from
the anime series are introduced over time through special events, usually with
the character later becoming available outside the event (for those who could
not participate) by completing a list of in-game objectives. While I’m not
suggesting Nitro-Fueled follow the model of a mobile game, they could at
least learn something from Duel Links by making at least the characters
permanent Pit Stop items at a later date.
On the subject of mobile game models, Nitro-Fueled also introduced microtransactions alongside the Back N. Time Grand Prix, allowing the player to purchase additional Wumpa Coins from the PlayStation Store at a rate of 1000 Coins for every $1 USD, in bundles of 2500, 5000 (+250) and 10,000 (+1000) Coins. While the idea is there, this implementation seems a bit odd for a game that already costs $40 MSRP, even if the feature is completely optional; if you’d rather not spend your money on Wumpa Coins, you’re better off grinding for them using the previously-stated method of racing online during weekends, since the grind during weekdays can otherwise get unbearable.
On the subject of mobile game models, Nitro-Fueled also introduced microtransactions alongside the Back N. Time Grand Prix, allowing the player to purchase additional Wumpa Coins from the PlayStation Store at a rate of 1000 Coins for every $1 USD, in bundles of 2500, 5000 (+250) and 10,000 (+1000) Coins. While the idea is there, this implementation seems a bit odd for a game that already costs $40 MSRP, even if the feature is completely optional; if you’d rather not spend your money on Wumpa Coins, you’re better off grinding for them using the previously-stated method of racing online during weekends, since the grind during weekdays can otherwise get unbearable.
In spite of some of its issues with post-launch content, Crash Team
Racing Nitro-Fueled is still an overall enjoyable game that is highly
recommended for Crash Bandicoot fans. It’s a fun racing game with some
entertaining characters as well as some gorgeous graphics and a number of
gameplay features that offer a great deal of replay value. Whether you are an
existing fan of Crash Bandicoot or you’re looking for a fun racing game
(or even a good alternative to Mario Kart), I would suggest giving this
game a try.
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