When Moss was initially announced for the PlayStation VR, I was
intrigued by the concept of aiding a mouse named Quill on her quest by
manipulating the environment in certain ways. The art style and Quill’s general
design also got me interested in playing, though I ended up waiting until a
physical copy of the game was announced before eventually picking up the game. While short, the price is definitely worth it and may leave you waiting for a sequel.
A young mouse named Quill has been chosen by a Reader (the player), who
is reading a story in a library. Shortly after Quill tells her uncle about this,
her uncle tries to take care of things himself, only to get captured by the
evil Sarfogg, who has taken control of the kingdom the story takes place in.
Upon learning about this, aided by the Reader and equipped with a magic sword via
mysterious Glass she found earlier, Quill sets off to rescue her uncle from
Sarfogg.
Quill (bottom left) on her journey. |
The game is immersive in its own way compared to other PS VR
games/demos I have played. The game encourages you to begin in a sitting
position, although the environment can be freely explored by you looking around,
usually by leaning or standing up to see things that may be obscured from the
default view. This not only gives a great view of the amount of detail in the
level design, it can also help in locating hidden scrolls that give you
collectible fragments to complete an image found in the library. In addition to
manipulating specific parts of the environment, the player is also able to
control enemies by grabbing them, as well as restore Quill’s health by grabbing
her backpack (the color of the backpack acts as an indicator); you can also
destroy some objects via grabbing.
Because the default view is just close enough to the action, you may
also be able to sort of connect with Quill and your emotions are heightened during
certain moments. You can interact with Quill at certain points by giving her a
high-five, which actually nets you a Trophy, and the general intimacy of the design
caused me to feel sad for her at one point. The immersive nature of VR also
makes the final confrontation with Sarfogg more terrifying that it might have
been otherwise (although at some point it was replaced with frustration over
multiple deaths).
Example of an environmental puzzle in the game. |
The game generally sports some really good level design, featuring
highly-detailed environments that can often make you want to look around and even
behind you to view more. Many levels also consist of environmental puzzles that
are just challenging enough to give you a feeling of satisfaction upon solving
them and can put your multitasking abilities to the test. The narration by
Morla Gorrondola helps sell that you are experiencing the events of a storybook,
aided by the fact she has some good vocal range, and the music by Jason Graves adds
to this well.
Moss is a PS VR game I would highly recommend for adventure and puzzle
fans as well as those seeking to get more out of the system. The immersion
factor of the game is impressive, as is the level design, providing a perfect
example of what third-person VR games are capable of if done right. The game
also heavily hints that Quill’s journey is only just beginning, however the execution
of the concept was done so well that I’m actually looking forward to whatever
sequel that developer Polyarc has planned. At $30 New (at time of writing),
Moss is one of the more affordable PS VR games on the market and should not be
missed.
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