Spoiler Warning: Due to the
nature of this DLC, there will be unmarked spoilers regarding the events of
Metal Gear Rising: Revengeance. You have been warned.
While we wait for the eventual release
of Metal Gear Solid V: The Phantom Pain, there’s an opportunity to look at more
things Metal Gear. In this case, we will be looking at the DLC stories released
for Metal Gear Rising: Revengance, more specifically the first one, which
revolves around Jetstream Sam. Sam was a very interesting character in the main
game, and an important one, as he is the one who drives Raiden to become
stronger before taking down all of Desperado Enforcment, LLC. PMC and
posthumously assists Raiden during the climactic battle with Senator Armstrong.
With this DLC (which I finally got around to playing because I noticed it was
free instead of “free in exchange for money” like before), the idea is that we
finally learn how Sam became involved with Desperado and becomes one of MGR:R’s
greatest antagonists. Unfortunately, there’s not a whole lot to say about that
here.
As I explained, the idea is that we see
what Samuel Rodrigues was like before he became affiliated with Desperado and
what exactly he was doing before his fight with Raiden in the main game. Well,
the answer is somewhat of a contrivance. Armstrong and Monsoon are in the main
building of Desperado waiting for Sam, or Minuano as Monsoon first calls him,
to show up since he is a prime candidate to join their PMC. Sam arrives on his
motorcycle and, after a run-in with the cops, enters the sewers and makes his
way through the building from the bottom up. And…that’s kind of it. Aside from
the Codec calls Sam receives during the mission, that’s all we ever know about that.
We don’t really even know that much more about him apart from a confirmation
that he is Brazillian (Minuano refers to the cool Brazillian wind, thus
continuing the wind theme naming of Desperado members). Sam is characterized as
someone who travels all over the world dispensing justice like a vigilante,
which actually sets up some parallels with Raiden, strengthened by him having
certain tendencies mirroring Raiden during the story. I really wish there was
more we could see or learn in this one to two hour adventure, but sadly I’m
left hanging and wanting more.
Jetstream Sam has a few parallels with Raiden. |
One thing that’s been noted, that I have
to agree with here, is that every asset for Sam’s story is recycled from the
main game. Levels, setpieces, enemies and bosses are all taken directly from
Raiden’s campaign, the only really noticeable difference being the Depserado
logo plastered on Metal Gear RAY; the other bosses Sam fights are a more
aggressive Bladewolf and a similarly structured Senator Armstrong. They do
manage to seamlessly connect the sewer, building and rooftop levels together
into an interesting string of environments, but it doesn’t do much to reduce
the feeling of déjà vu from playing. If there were one or two original sections
thrown in then it would be more forgivable, but as it stands it feels more like
playing through parts of Raiden’s story again.
Where Jetstream Sam and Raiden begin to
differ a bit is the combat. Sam’s moveset is very similar to his rival’s in a
lot of ways, but he does have a couple attacks that stand out. These are his
famous quickdraw ability as well as a charge move that is surprisingly
effective (Protip: Spam it against Bladewolf and Armstrong). His animations are
also similar in some ways, but there are a lot of subtle differences that give
the feeling you are actually playing as a different character, such as how Sam
draws and retracts his sword or the way he runs. Also notable is that his
overall style is like Raiden’s total offense, but Sam is focused a little more
on the air and less on flash. Also, instead of having Augment Mode to see more
deeply into the environment, Sam has the ability to taunt enemies to
temporarily enrage them; taunting increases your score. This change suits his
personality, but trying to find certain things was made a little harder as a
result. Speaking of which, you can still find a lot of things in the
environment, though items like the cardboard box and oil drum feel a little
less useful thanks to the more action-oriented approach of Sam’s levels. You
also have to find your upgrades manually, so you really have to look around if
you want Sam to be strong enough to take down the enemies (Protip: You start with
no upgrades every single time you play).
This actually sort of ties into a
problem I have with the DLC: you must do everything in one shot. There’s no
ability to pick a segment that you want to play, which means that if all you
want to do is fight Armstrong, you have to start from the beginning every time.
It’s not exactly easy either, since no matter what difficulty you pick, you’ll
be faced with a good degree of challenge. Because of this, it’s also annoying
to play the VR missions, which surprisingly will allow you to use any items (including
Repair Nanopaste) that you’ve collected during normal play. Unfortunately, if
you use any items, you don’t get them back, so you have to play at your own
risk. However, the VR missions can only
be accessed while you play through the entirety of Sam’s campaign, so if you
want to try again, you have to suffer through the long grind to get to it and
hope that you’re not too weak in the end. It may not be worth the trouble
though, since four of the five missions are of the “kill every enemy in the
room” variety and the last one is a platformer. While the last one is unique in
its presentation, the lengths you have to go through to access it in the first
place are just nuts.
Despite the differences, Jetstream Sam is kind of the same. |
On the upside, the (recycled) music is
great, including a DLC remix of one of the themes from the game. I also liked
the voice acting, though Armstrong’s voice and Jetstream Sam’s delivery sounded
a little off to me. I know they’re the same people behind the scenes, but
still. The only one who didn’t sound off was Monsoon, who has a pretty good
presence in the events.
As free DLC, Jetstream has some pretty
cool ideas, but squanders them a bit through the mass recycling of scenery and
gameplay. There are some small touches that show dramatic bursts of creativity,
but, at least on consoles, there isn’t much incentive to keep playing the
campaign, not even for the VR missions. There are some missed opportunities,
especially in terms of story and the idea of being able to play as Sam during
Raiden’s levels, so that bogs it down. In the end though, if you want to get
more out of Metal Gear Rising: Revengeance on consoles, this is a good way of
doing it, if only to get a glimpse of what playing as Sam would be like.
Thanks for sharing this beautiful game
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